Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light green in addition to tight pants. His blue crest is braided into rings. He wears a mask on his face.
Personality: Norkruuth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the west. His childhood dream was to be a Brewer, but he was a colossal failure. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Extrovert. Flaws: Greedy. Bonds: Family, Poor, Job. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 16)
Armor Class 10
Hit Points 81 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. Zircon (60 gp). Hematite (16 gp). Violet garnet (700 gp). Blue sapphire (400 gp). Fire opal (400 gp). Aquamarine (700 gp). Azurite (16 gp). Zircon (60 gp). Jasper (60 gp).
Merla Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She has a penchant for wearing a ring with an oversized opal on her right hand. Her white hair is cut short with large spiked bangs in the front. Her blue unseeing eyes seem to look past you.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Merla has worked very hard to control her curse. She now mingles about in high society.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Gifted. Flaws: Disease, Ugly. Bonds: Rich. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1200 pp. Lapis lazuli (15 gp). Deep blue spinel (200 gp). Black pearl (200 gp). Amethyst (120 gp). Lapis lazuli (15 gp). Black pearl (200 gp). Coral (120 gp). Freshwater pearl (15 gp). Amber (120 gp).
Erky Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" southern man, he wears a tan vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is knotted and matted. His gray eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erky is combative with any and all who dare try his patience in the slightest.
History: Erky was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 133 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Amber (40 gp). Golden pearl (40 gp). Star rose quartz (80 gp). Bloodstone (80 gp). Malachite (5 gp). Moonstone (80 gp). Black opal (1200 gp). Rose (80 gp). Golden yellow topaz (300 gp). Deep green spinel (40 gp). Rich purple corundum (1200 gp). Citrine (80 gp). Moss agate (5 gp). Onyx (80 gp). Rose (80 gp).
Bertram Huckabee, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown painted combat armor at almost all times. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant amber.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, In love. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. A roughly beaten golden orb (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Jeweled anklet (4000 gp). Golden circlet with four aquamarines (6000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (6000 gp). 1 Medium magic item.
Pennie Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. Her hair is silver and curly. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her father was called into army service. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She left for the west, certain she would find work there.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she wants revenge against giants
Flaws: Antagonistic, Forgetful. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 18)
Armor Class 12
Hit Points 136 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Aquan, Draconic, Auran
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 9000 gp. Iolite (70 gp). Violet garnet (700 gp). Aquamarine (700 gp). Red garnet (80 gp). Jet (80 gp). Obsidian (6 gp). Onyx (70 gp). Jasper (70 gp). Obsidian (6 gp). Smoky quartz (70 gp). Deep blue spinel (700 gp). Blue quartz (6 gp). Eye agate (6 gp). Chrysoprase (70 gp). Star rose quartz (70 gp). Hematite (6 gp). Banded agate (6 gp). Sard (70 gp). Emerald (600 gp). Freshwater pearl (6 gp). Zircon (70 gp). Malachite (6 gp). Coral (80 gp). Rhodochrosite (6 gp). Black pearl (700 gp). Rich purple corundum (600 gp). White pearl (80 gp). Tiger eye turquoise (6 gp). Jet (80 gp). Deep green spinel (80 gp). Malachite (6 gp). Blue sapphire (600 gp). Azurite (6 gp). 1 Medium magic item. 1 Medium magic item.
Egelina Upton, Female Human [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is chestnut, silky, and of moderate length. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She would rather hide behind her crafts than deal with other people.
History: Egelina was born with her father's beautiful face. She has had some formal writing training, and achieved minor success. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and she feels the way she acts is they only way to get by in the world
Ideals: Athletic, Artistic. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 62 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Abyssal, Draconic, Goblin
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. Obsidian (16 gp). Jade (60 gp). Eye agate (16 gp). Onyx (40 gp). Rhodochrosite (16 gp). Amber (60 gp). Hematite (16 gp).
Mary Jacobs, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears dark leathers with embroidery. Her brown hair is knotted and matted. Her green eyes dart from person to person to random spaces in the air.
Personality: Mary hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of a Fortune-teller, who enjoyed hunting, Mary was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has passion for adventuring and risk.
Ideals: Artistic. Bonds: Job, Nature, Adventurer. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 400 pp. Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A delicate silver chain set with a tourmaline (20 gp). Solid gold idol (600 gp). Black velvet mask with numerous citrines (90 gp). An abacus with copper, silver and gold markers (90 gp). Silver ewer (20 gp). Black velvet mask with numerous citrines (90 gp). 1 Medium magic item.
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