Fulbar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His white hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Attractive, Job, Slave, Military. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 75 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 400 pp. Aquamarine (700 gp). Hematite (13 gp). Alexandrite (700 gp). Rose (30 gp). Jet (160 gp). Onyx (30 gp). Blue sapphire (400 gp). Banded agate (13 gp). Aquamarine (700 gp). Red-brown spinel (160 gp).
Carrie Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His white hair is smooth and relatively long. His violet eyes lackadaisically let the world flow into them.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and someone believes him a fraud
Ideals: Athletic, Philantrophist. Bonds: Enemies, Immigrant, Family. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 18)
Armor Class 12
Hit Points 60 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1200 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Erevan Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of his god around his neck, and a scythe on his belt. He has a white handlebar mustache and slicked back white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: Erevan was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting, Impeccable. Flaws: Insomniac, Impulsive. Bonds: Attractive. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1100 pp. Jasper (20 gp). Golden yellow topaz (1100 gp). Silver pearl (40 gp). Azurite (7 gp). Eye agate (7 gp). Jade (40 gp). Black pearl (1100 gp). Golden pearl (40 gp).
Vrondiss Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered brown stockings. His long scarlet crest is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against giants.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor, Nature. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 127 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 500 pp. Red spinel (60 gp). Star rose quartz (20 gp). Eye agate (4 gp). Smoky quartz (20 gp). Coral (60 gp). Chalcedony (20 gp). Blue sapphire (400 gp). Eye agate (4 gp). Citrine (20 gp). Malachite (4 gp). Chrysoprase (20 gp). Black pearl (200 gp). Red garnet (60 gp). Rose (20 gp). Red-brown spinel (60 gp). Red garnet (60 gp). Chalcedony (20 gp). Citrine (20 gp). Violet garnet (200 gp). Rose (20 gp). Jade (60 gp). Blue sapphire (400 gp). Iolite (20 gp). Sardonyx (20 gp). Rock crystal (20 gp). Freshwater pearl (4 gp).
Fibblestib Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He has styled his golden hair well, parting it to the right. He has gleaming, smiling violet eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shepherd mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur. Flaws: Shy, Disease, Insomniac. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 99 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Black velvet mask with numerous citrines (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A small bag of saffron. (90 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). A delicate silver chain set with a tourmaline (90 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A necklace of small pink pearls (5000 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (100 gp). Finely wrought small gold bracelet (90 gp). 1 Medium magic item. 1 Medium magic item.
Gorga Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her golden hair is kept up in a ponytail inside a broad hat. She has a dull look in her amber eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is lazy and tries to find solutions quickly.
History: Gorga was raised in a hard working conservative environment. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Logical. Flaws: Lazy. Bonds: Attractive, Job, Rich. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 16)
Armor Class 13
Hit Points 133 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 pp. Bloodstone (20 gp). Jasper (20 gp). Amber (120 gp). Smoky quartz (20 gp). Aquamarine (300 gp). Blue star sapphire (1100 gp). Golden yellow topaz (300 gp). Fire opal (1100 gp). Carnelian (20 gp). Azurite (11 gp). Rose (20 gp). Red-brown spinel (120 gp). Freshwater pearl (11 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Compton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His long chestnut hair reaches down to his waist. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Fearful, Mundane. Bonds: Job, Slave. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Carnelian (20 gp). Blue quartz (6 gp). Bloodstone (20 gp). Deep green spinel (70 gp). Black opal (1500 gp). Rose (20 gp). Jasper (20 gp). Banded agate (6 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
