Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in earthy colors with a black and blue handkerchief worn on his right side. His crest is rusty and very short. He is baby faced.
Personality: Eccentric and domineering, Zedaar will drive conversation. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south to a Junk Dealer, Zedaar learned a great deal about his mother's area of expertise. His childhood dream was to be a Merchant, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Extrovert. Flaws: Insane, Addict. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 57 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. Jeweled anklet (2000 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (1000 gp). Cloth of gold vestments (40 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).
Mhurren Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Courier uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born blind and as such lacked many opportunities for work. Mhurren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern
Ideals: Optimist. Flaws: Disease. Bonds: Job, Adventurer, Attractive. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 73 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 9000 gp. Moonstone (70 gp). Black pearl (600 gp). Banded agate (15 gp). Chrysoberyl (110 gp). Black star sapphire (800 gp). Iolite (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Astar Talent, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He has styled his brown hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Bellfounder soon after.
Motivation: Expand his business; and sabotage a competitor
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Poor. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 9
Hit Points 92 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Star rose quartz (60 gp). Aquamarine (800 gp). Jet (130 gp). Hematite (9 gp). Obsidian (9 gp). Alexandrite (800 gp). Deep green spinel (130 gp). Tourmaline (130 gp). Jacinth (8000 gp). Lapis lazuli (9 gp). Aquamarine (800 gp). Clear bright green emerald (8000 gp). Banded agate (9 gp). 1 Medium magic item.
Three Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His orange fur is knotted and matted. He has a tattooed face.
Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Three does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and he feels kind of lost in life
Flaws: Hedonist, Depressed. Bonds: Military, Immigrant, Guardian. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 71 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 800 pp. Hematite (12 gp). Eye agate (12 gp). Deep green spinel (110 gp). Jade (110 gp). Amber (110 gp). Blue star sapphire (900 gp). Chalcedony (80 gp). Red-brown spinel (110 gp). Blue sapphire (900 gp). Blue quartz (12 gp). Sardonyx (80 gp). Azurite (12 gp). Star rose quartz (80 gp). Bloodstone (80 gp). Banded agate (12 gp). Deep blue spinel (1000 gp). Eye agate (12 gp). 1 Major magic item.
Mardred Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a grey collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her long blonde hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.
Personality: Mardred wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Her father raised her in a mountain cabin. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and elven compassion
Ideals: Disciplined, Entrepeneur. Flaws: Racist. Bonds: Nature, Military. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 19)
Armor Class 13
Hit Points 139 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +8 / 5d8+2, Ranged +9 / 5d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 5000 gp. Blue sapphire (400 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Blue sapphire (400 gp). Peridot (70 gp). Azurite (16 gp). Jasper (70 gp). Fire opal (400 gp). Deep blue spinel (1300 gp). White opal (400 gp). Hematite (16 gp). Red garnet (110 gp). Iolite (70 gp). Deep blue spinel (1300 gp). Eye agate (16 gp). White pearl (110 gp). Eye agate (16 gp). Iolite (70 gp). Azurite (16 gp). Blue-white diamond (7000 gp). Hematite (16 gp). Chrysoprase (70 gp). 1 Major magic item.
Roger Axton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a blue low-cut shirt, and a broad hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black, silky, and of moderate length. His eyes are green and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Roger was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 40 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp. Black pearl (1000 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Tourmaline (120 gp). Amber (120 gp). Eye agate (4 gp). Azurite (4 gp). Red spinel (120 gp). Hematite (4 gp). Bloodstone (60 gp).
Eldon Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple green line shooting up and back down. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Butcher, Eldon learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Butcher.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 18)
Armor Class 9
Hit Points 134 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnome, Dwarven, Giant, Abyssal
Attacks Melee +3 / 5d6-3, Ranged +4 / 5d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver chalice with lapis lazuli gems (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (1000 gp). Carved bone or ivory statuette (20 gp). Gold dragon comb with red garnet eye (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Jeweled gold crown (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). An abacus with copper, silver and gold markers (60 gp). Solid gold idol (1000 gp). Sapphire pendant on gold chain (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Gold music box (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
