Bathin Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is typically in his Carpenter uniform. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: Born in the west to a Carpenter, Bathin learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Carpenter.
Motivation: He is unsatisfied with his job.
Flaws: Insomniac, Depressed. Bonds: Job, In love. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 115 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 800 pp. Rich purple corundum (400 gp). Coral (110 gp). Violet garnet (800 gp). Hematite (9 gp). Red garnet (110 gp).
Gennal Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling hazel eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal dancing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Obsidian (16 gp). Moss agate (16 gp). Amethyst (70 gp). Golden pearl (70 gp). Eye agate (16 gp). White pearl (70 gp). Alexandrite (700 gp). Zircon (70 gp). Alexandrite (700 gp). Obsidian (16 gp). Star rose quartz (70 gp). Deep blue spinel (700 gp).
Andram Chant, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries a battered halberd and tarnished shield as well. His brown hair is lengthy and is close to two feet long. His white eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Andram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Enemies, Rich. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 57 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Blue quartz (14 gp). Violet garnet (700 gp). White pearl (50 gp). Chalcedony (60 gp). Alexandrite (700 gp). Iolite (60 gp). Lapis lazuli (14 gp). Zircon (60 gp). Obsidian (14 gp). Chrysoprase (60 gp). Hematite (14 gp). Tiger eye turquoise (14 gp). Amethyst (50 gp). Violet garnet (700 gp). Coral (50 gp). Fiery yellow corundum (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nyx Beren, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear blue tank tops with grey skirt. Her deerstalker hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born in the south, but her parents moved at a very young age to the west. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by illithids. Nyx was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Someone believes her a fraud.
Flaws: Ugly, Secretive. Bonds: Immigrant, Enemies, Rich. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 17)
Armor Class 9
Hit Points 141 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 19 (+4) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 5d4+0, Ranged +4 / 5d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 400 pp. Jeweled electrum ring (5000 gp). Black velvet mask with numerous citrines (130 gp). Sapphire pendant on gold chain (2300 gp). Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (100 gp). Old masterpiece painting (400 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Old masterpiece painting (400 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A necklace of small pink pearls (5000 gp). An abacus with copper, silver and gold markers (130 gp). Brass mug with jade inlays (600 gp). Solid gold idol (500 gp). 1 Medium magic item.
Creega Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Sold as a small child to a necromancer, Creega was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Mentor, Adventurer. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Citrine (30 gp). Blue quartz (12 gp). Alexandrite (200 gp). Pink pearl (130 gp). Banded agate (12 gp). Azurite (12 gp). Smoky quartz (30 gp). Jet (130 gp). Obsidian (12 gp). 1 Medium magic item.
Thrak Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up in a very large beehive style do. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Thrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a wizard, Thrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Thrak was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 33 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 4 (-3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Violet garnet (400 gp). Moonstone (60 gp). Chrysoprase (60 gp). Jet (90 gp). White pearl (90 gp). Hematite (4 gp). Freshwater pearl (4 gp). Hematite (4 gp). Malachite (4 gp). Deep blue spinel (400 gp). Star rose quartz (60 gp). Tiger eye turquoise (4 gp). Aquamarine (400 gp). Black pearl (400 gp). Jet (90 gp). Lapis lazuli (4 gp).
Drifting Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His gray fur is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.
History: Drifting was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Drifting was born on a far western desert where he grew up under the tutelage of his mother, an expert Engraver. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Artistic. Flaws: Racist. Bonds: Poor, Immigrant, Attractive. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 69 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Jeweled gold crown (5000 gp). Jeweled electrum ring (5000 gp). Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (400 gp). Cloth of gold vestments (80 gp). A roughly beaten golden orb (80 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A delicate silver chain set with a tourmaline (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled electrum ring (5000 gp). A delicate silver chain set with a tourmaline (10 gp). Finely wrought small gold bracelet (10 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!