Giselle Milton, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. Her silver hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: When she was but 8 years old her parents immigrated from the east. Giselle was born on a far eastern island where she grew up under the tutelage of her father, an expert Detective. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and she desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 85 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Pink pearl (40 gp). Red garnet (40 gp). Blue quartz (8 gp). Violet garnet (1600 gp). Violet garnet (1600 gp).
Flask Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'4" and wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her left leg appears badly burned and disfigured. She has styled her brown fur well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the south, but her parents moved at a very young age to the north. Brilliant and gifted she never wanted to apply herself. She left for the south, certain she would find work there.
Motivation: Revenge; and someone believes her a fraud
Ideals: Joker, Gifted. Bonds: Immigrant, Enemies. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Infernal, Draconic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 7000 gp. Blue quartz (6 gp). Peridot (60 gp). Moss agate (6 gp). Brown-green garnet (50 gp). Smoky quartz (60 gp). Deep green spinel (50 gp). Chrysoberyl (50 gp). Deep green spinel (50 gp). Zircon (60 gp).
Thoradin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing colorful clothing, dressed as a Shoemaker. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Thoradin grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich, Adventurer, Nature. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 19)
Armor Class 14
Hit Points 150 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 19 (+4) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +8 / 5d8+2, Ranged +10 / 5d8+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 9000 gp. Obsidian (16 gp). White pearl (110 gp). Chalcedony (20 gp). Golden yellow topaz (300 gp). Carnelian (20 gp). Peridot (20 gp). Blue quartz (16 gp). Rose (20 gp). Violet garnet (300 gp). 1 Major magic item.
Alberich Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports grey clothing, slightly heavier than average wear. His brown hair is lengthy. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Wants his loneliness to end; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 107 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Tiger eye turquoise (6 gp). Onyx (20 gp). Blue quartz (6 gp). Amber (110 gp). Citrine (20 gp). Deep green spinel (110 gp). Smoky quartz (20 gp). White pearl (110 gp). Blue star sapphire (800 gp). Bloodstone (20 gp). Amethyst (110 gp). Carnelian (20 gp). Silver pearl (110 gp). Black pearl (1300 gp). Moss agate (6 gp). Obsidian (6 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rose Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She wears her golden hair down. She wears an eyepatch.
Personality: She is a Masseuse first and foremost. She believes firmly that knowledge should be universal. She enjoys reading and quiet.
History: She served in the navy to pay for her family's outstanding loans. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has set out to sabotage the competition.
Motivation: Many brigands want her driven away; and sabotage a competitor
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 73 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Rhodochrosite (15 gp). Golden pearl (120 gp). Red garnet (120 gp). Rock crystal (70 gp). Carnelian (70 gp). Moonstone (70 gp). Blue quartz (15 gp). Deep green spinel (120 gp). Chrysoprase (70 gp). Malachite (15 gp). Deep blue spinel (1400 gp). Peridot (70 gp). Malachite (15 gp). Hematite (15 gp). Azurite (15 gp). Amber (120 gp). Aquamarine (1400 gp). Coral (120 gp). Red-brown spinel (120 gp). Violet garnet (1400 gp). 1 Medium magic item.
Muggrish Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is red. This gray eyed easterner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Muggrish was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Muggrish fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 16)
Armor Class 8
Hit Points 68 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +3 / 4d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Violet garnet (1100 gp). Blue star sapphire (800 gp). Deep blue spinel (1100 gp). Eye agate (9 gp). Star ruby (800 gp). Banded agate (9 gp). Peridot (20 gp). 1 Medium magic item.
Mormo Hate, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. He worked as a nervous Fisher and found it very stressful. He has set out to sabotage the competition.
Motivation: Money/treasure.
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Immigrant. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Jade (60 gp). Eye agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
