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NPC Generator

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Advanced [show]


William Gentry, Male Human [Permalink]

Personal [hide]

Description: This southern man is renowned for his bright grey suits and hats. His clothes are grease stained in places. He wears his silver hair up. His eyes are likewise violet.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: William was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Animal Trainer. He struck the Animal Trainer job and began his own company from there.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Job, Family. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

William Gentry, Male Human Druid 17
Medium (5'9") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 56 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Deception +7, Perception +7
Senses Passive Perception 17
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 1500 pp. Tiger eye turquoise (5 gp). Jet (40 gp). Chrysoberyl (40 gp). Azurite (5 gp). Tiger eye turquoise (5 gp). Deep green spinel (40 gp). Chrysoprase (80 gp). White opal (1600 gp). Aquamarine (1500 gp). Star ruby (1600 gp). Aquamarine (1500 gp). Malachite (5 gp). Amethyst (40 gp). Freshwater pearl (5 gp). Sard (80 gp). Coral (40 gp). Emerald (1600 gp). Sard (80 gp). Blue sapphire (1600 gp). Fiery yellow corundum (1600 gp). Alexandrite (1500 gp). White pearl (40 gp). Rhodochrosite (5 gp). Malachite (5 gp). Moss agate (5 gp). Violet garnet (1500 gp). Peridot (80 gp). Rose (80 gp). Malachite (5 gp). Chalcedony (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Travok Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His long white hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Flaws: Disease. Bonds: Rich, Job, Slave, Religious. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Travok Rakankrak, Male Dwarf Druid 16
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 136 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 19 (+4)10 (+0) 16 (+3)8 (-1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1100 pp. Gold music box (4000 gp). An abacus with copper, silver and gold markers (80 gp). Jeweled gold crown (7000 gp). A silver and pearl hairclip (100 gp). Large well-done wool tapestry (100 gp). Jeweled electrum ring (7000 gp). Solid gold idol (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Salasar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple green robe with blue stripes complete with hood. His bronze crest is greasy and uncared for. His gold eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him.

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Salasar Sumnarghthrysh, Male Dragonborn Druid 15
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 116 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Deception +8, Religion +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Smoky quartz (50 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Citrine (50 gp). Golden yellow topaz (1100 gp). Eye agate (10 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Red spinel (140 gp). Citrine (50 gp). Carnelian (50 gp). Rhodochrosite (10 gp). Black pearl (1100 gp). Obsidian (10 gp). Citrine (50 gp). Jade (140 gp). 1 Medium magic item.


Social Check DCs


Ghaliver Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern man, he wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: Born to a Junk Dealer, his mother struggled to pay the bills. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. After a long history of fighting, Ghaliver and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Ghaliver Stoutman, Male Halfling Druid 17
Small (3'1") Halfling, Lawful Good (CR 17)
Armor Class 11
Hit Points 105 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Deception +8, Insight +8
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Draconic, Infernal
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 10000 gp. Star ruby (1600 gp). Chrysoberyl (60 gp). Deep blue spinel (1500 gp). Banded agate (6 gp). White pearl (60 gp). Violet garnet (1500 gp). Rose (80 gp). Sard (80 gp). Aquamarine (1500 gp). Smoky quartz (80 gp). Obsidian (6 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Jebeddo Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright auburn hair and a scraggly beard. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and many illithids want him driven away

Flaws: Ugly, Addict. Bonds: Rich, Enemies, Religious. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Jebeddo Murnig, Male Gnome Druid 19
Small (3'2") Gnome, Lawful Good (CR 19)
Armor Class 12
Hit Points 139 (19d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 7 (-2)12 (+1)
Skills Performance +7, Persuasion +7
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +5 / 5d8-1, Ranged +7 / 5d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 13000 gp. 1 Major magic item.


Social Check DCs


Merla Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. Her hair is short and red. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is a Assassin first and foremost. She believes firmly that knowledge should be universal. She also has developed a complete distrust of the Stableman profession.

History: She was raised in a forest tribe. Her childhood dream was to be a Stableman, but she was a colossal failure. After a long history of fighting, Merla and her spouse have recently divorced.

Motivation: She feels kind of lost in life; and to be a stableman again

Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Job, Nature. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Merla Wildcloak, Female Halfling Druid 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 82 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 17 (+3)8 (-1)
Skills Deception +4, Medicine +8
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 7000 gp. Moonstone (70 gp). Peridot (70 gp). Moss agate (11 gp). Smoky quartz (70 gp). Azurite (11 gp). Deep blue spinel (1400 gp). Smoky quartz (70 gp). Malachite (11 gp). Malachite (11 gp). Black opal (900 gp). Zircon (70 gp). Chrysoprase (70 gp). Chrysoprase (70 gp). Freshwater pearl (11 gp). Pink diamond (5000 gp). Rich purple corundum (900 gp). Star rose quartz (70 gp). White opal (900 gp). Golden pearl (70 gp). Chalcedony (70 gp).


Social Check DCs


Gerard Nash, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. His moppish white hair is in a traditional bowl cut. His thin eyebrows rest above his beady amber eyes.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the large cave and found the beat up halberd and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Gerard Nash, Male Human Druid 17
Medium (6'5") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 55 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)14 (+2) 8 (-1)16 (+3)
Skills Animal Handling +5, Intimidation +9
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 12000 gp. Black pearl (700 gp). Hematite (11 gp). Jasper (40 gp). Azurite (11 gp). Moonstone (40 gp). Peridot (40 gp). Onyx (40 gp). Canary diamond (6000 gp). Aquamarine (700 gp). Blue quartz (11 gp). Hematite (11 gp). Banded agate (11 gp). Emerald (900 gp). Brown-green garnet (90 gp). Golden yellow topaz (700 gp). Fire opal (900 gp). Lapis lazuli (11 gp). Onyx (40 gp). 1 Medium magic item.


Social Check DCs

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