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NPC Generator

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Advanced [show]


Paela Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her dagger. Her white hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Jeweler arts, while her mother instructed her in etiquette, music and courtly manner. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She struck the Jeweler job and began her own company from there.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Impulsive, PTSD. Bonds: Job, Rich. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Paela Honeypot, Female Halfling Druid 19
Small (2'8") Halfling, Lawful Good (CR 19)
Armor Class 13
Hit Points 74 (19d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Insight +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 5000 gp. Tiger eye turquoise (5 gp). Citrine (70 gp). Golden yellow topaz (1400 gp). Jasper (70 gp). Blue-white diamond (2000 gp). Obsidian (5 gp). Lapis lazuli (5 gp). Alexandrite (1400 gp). Fire opal (1600 gp). Blue quartz (5 gp). Banded agate (5 gp). Smoky quartz (70 gp). Azurite (5 gp). Golden yellow topaz (1400 gp). Citrine (70 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Azurite (5 gp). Deep blue spinel (1400 gp). Onyx (70 gp). Fire opal (1600 gp). Golden yellow topaz (1400 gp). Carnelian (70 gp). Zircon (70 gp). Jasper (70 gp). Azurite (5 gp). Carnelian (70 gp). Golden yellow topaz (1400 gp). Black pearl (1400 gp). Eye agate (5 gp). Red-brown spinel (80 gp). Hematite (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Giselle Tewksbury, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is renowned for her bright brown dresses and hats. She has wavy chestnut hair. Her amber eyes lackadaisically let the world flow into them.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Giselle was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Giselle and her spouse have recently divorced.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Philantrophist, Persistence. Flaws: Impulsive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Giselle Tewksbury, Female Human Druid 15
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 46 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)10 (+0) 11 (+0)14 (+2)
Skills Medicine +5, Sleight of Hand +8
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: Black velvet mask with numerous citrines (80 gp). Finely wrought small gold bracelet (90 gp). Old masterpiece painting (1400 gp).


Social Check DCs


Heward Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean violet cloak covering his clean studded leather. His silver hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is a Lamia in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he's attracted to the pc

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Adventurer, Has a crush. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Wasanthi, Male Half-Elf Druid 15
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 63 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)17 (+3) 9 (-1)16 (+3)
Skills History +8, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Auran, Orc
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Amber (80 gp). Jasper (80 gp). Moonstone (80 gp). Deep green spinel (80 gp). Aquamarine (1600 gp). Deep blue spinel (1600 gp). Zircon (80 gp). Coral (80 gp). 1 Medium magic item.


Social Check DCs


Trym Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a yellow tunic with white highlights, and long grey pants that bunch up around his shoes. He has styled his silver hair well, parting it to the left. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Animal Trainer, his father struggled to pay the bills. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Poor, Job, Religious. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Trym Hybrid, Male Half-Elf Druid 16
Medium (4'9") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 65 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 10 (+0)15 (+2)
Skills Deception +7, Medicine +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 8000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hecat Sage, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her green robe and has her quarterstaff always slung over her shoulder. She has no hair. Her thin eyebrows rest above her beady white eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is obsessed with a lost civilization.

History: Hecat was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She has had some formal writing training, and achieved minor success. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend.

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Hecat Sage, Female Tiefling Druid 15
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 85 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Large well-done wool tapestry (500 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). An abacus with copper, silver and gold markers (40 gp). Cloth of gold vestments (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theriatis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered mace and tarnished axe as well. His chestnut hair has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Fighting, Optimist, Gifted. Bonds: Rich, Military. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Theriatis Xistsrith, Male Elf Druid 16
Medium (4'8") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Bloodstone (60 gp). Golden pearl (100 gp). Malachite (11 gp). Obsidian (11 gp). Carnelian (60 gp). Amethyst (100 gp). Chrysoprase (60 gp). Moss agate (11 gp). Violet garnet (1600 gp). Carnelian (60 gp). Chalcedony (60 gp).


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey broad hat and grey clothes. His hair, while still mostly auburn, has prominent grey streaks. This blue eyed southerner is not easily forgotten.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Fargrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fargrim took refuge in the large cave and found the beat up shortbow and armor he uses now. He now spends his time doing works of charity.

Motivation: Regain custody of his daughter; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed. Bonds: Enemies, Military, Nature, Family. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Druid 15
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 11 (+0)7 (-2)
Skills Intimidation +3, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 5000 gp.


Social Check DCs

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