Eridred Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large grey jacket. She wears her black hair down. Her amber eyes dart from person to person.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Eridred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Flaws: Fearful. Bonds: Enemies, Rich, Adventurer. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 18)
Armor Class 13
Hit Points 107 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Aquamarine (1100 gp). Bloodstone (20 gp). Smoky quartz (20 gp). Jacinth (6000 gp). Hematite (6 gp). Deep green spinel (120 gp). Amber (120 gp). Chrysoprase (20 gp). Banded agate (6 gp). Bloodstone (20 gp). Violet garnet (1100 gp). Freshwater pearl (6 gp). Violet garnet (1100 gp). Star rose quartz (20 gp). Black pearl (1100 gp). Azurite (6 gp). Malachite (6 gp). Malachite (6 gp). Freshwater pearl (6 gp). Tourmaline (120 gp). Blue star sapphire (600 gp). Onyx (20 gp). Blue quartz (6 gp). Blue sapphire (600 gp). Zircon (20 gp). Rich purple corundum (600 gp). Golden yellow topaz (1100 gp). Sardonyx (20 gp). Aquamarine (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Urshar Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, she is an attractive figure. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her brown hair in a flapper bob. Her hazel unseeing eyes seem to look past you.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with finding treasure.
History: She was born blind and as such lacked many opportunities for work. Urshar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 38 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Terran, Celestial
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver comb with moonstones (200 gp). Gold music box (3000 gp). A delicate silver chain set with a tourmaline (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hethress Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She is wearing colorful clothing, dressed as a Locksmith, and her gloved hand is found clutching a pickaxe. She wears her white crest up. Her red eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Hethress isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She works hard and plays hard.
History: Born to a pair of adventurers, Hethress grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has a crush on the local Shoemaker.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Has a crush. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Ignan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 400 pp. Jeweled gold crown (2000 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1900 gp). Cloth of gold vestments (170 gp). Fire opal pendant on a fine gold chain (1900 gp). A roughly beaten golden orb (170 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1800 gp). Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (1900 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (170 gp). 1 Medium magic item.
Felosial Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She is physically well-built. Her broad hat is riddled with cuts and holes. Her amber eyes lackadaisically let the world flow into them.
Personality: She has always had a great fascination with Half-Elven culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised by priests from a young age. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Elven people.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 107 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran, Orc
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Hematite (5 gp). Sard (40 gp). Eye agate (5 gp). Deep blue spinel (500 gp). Jade (80 gp). Lapis lazuli (5 gp). Violet garnet (500 gp). Citrine (40 gp). White opal (500 gp). Tourmaline (80 gp). Jade (80 gp). Malachite (5 gp). Chrysoprase (40 gp). Deep blue spinel (500 gp). Chrysoprase (40 gp). White pearl (80 gp). Star ruby (500 gp). Smoky quartz (40 gp). Deep blue spinel (500 gp). Brown diamond (2000 gp). Blue sapphire (500 gp). Azurite (5 gp). 1 Medium magic item.
Cask In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She has a slight overbite and is overall scrawny. Her brown fur is smooth and relatively long. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Some 8 years later her spouse died after the birth of her son. Heartbroken, Cask never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: A strong sense of loyalty to Tabaxi people; and she's repulsed by the pc
Ideals: Gifted. Flaws: Shy, Antagonistic, Racist. Bonds: In love. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Hematite (16 gp). Chrysoberyl (80 gp). Rich purple corundum (800 gp). Jet (80 gp). Aquamarine (700 gp). Banded agate (16 gp). Red-brown spinel (80 gp). White pearl (80 gp). Malachite (16 gp). Star rose quartz (40 gp). Freshwater pearl (16 gp). Star ruby (800 gp).
Dagger Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His fur is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Some 10 years later his spouse died after the birth of his son. Heartbroken, Dagger never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Black star sapphire (1100 gp). Rich purple corundum (1100 gp). Obsidian (15 gp). Lapis lazuli (15 gp). Deep green spinel (130 gp). Violet garnet (1300 gp). Obsidian (15 gp). Red spinel (130 gp). Deep blue spinel (1300 gp). Jet (130 gp). Sard (40 gp).
Egelina Palomarez, Female Human [Permalink]
Personal [hide]
Description: This woman wears a grey costume with the symbols of the four houses of cards on her torso. She has a penchant for wearing a ring with an oversized opal on her right hand. Her hair is golden, silky, and of moderate length. She is baby faced.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with her god.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Egelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Egelina's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: She has money and likes to spend it.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1100 pp. Brown-green garnet (70 gp). Golden yellow topaz (1600 gp). White pearl (70 gp). Moss agate (15 gp). Violet garnet (1600 gp). Red-brown spinel (70 gp). Hematite (15 gp). Iolite (70 gp). Eye agate (15 gp). Tourmaline (70 gp). Black star sapphire (600 gp). Azurite (15 gp). Rock crystal (70 gp). Golden yellow topaz (1600 gp). Red-brown spinel (70 gp). Alexandrite (1600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!