Five In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is well dressed, constantly wearing a pastel suit, white shirt, and yellow tie. Her fur is short and gray. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Energy wise she seems alert and responsive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Server arts, while her mother instructed her in etiquette, music and courtly manner. A freak accident while working with her Body Guard father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy.
Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Violet garnet (1500 gp). Tourmaline (60 gp). Deep green spinel (60 gp). Chrysoberyl (60 gp). Chalcedony (20 gp). Obsidian (4 gp). Smoky quartz (20 gp). Deep blue spinel (1500 gp). Chrysoberyl (60 gp). Jet (60 gp). Coral (60 gp). Freshwater pearl (4 gp). Deep blue spinel (1500 gp). Eye agate (4 gp). Star rose quartz (20 gp). 1 Medium magic item. 1 Medium magic item.
Moon Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel coat over a white low-cut shirt, and a wide-brimmed hat upon her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her orange fur is matted, messy, and big. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Moon was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Moon's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is content; and she seems to be bored by most things
Ideals: Justice. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 120 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 pp. Lapis lazuli (7 gp). Aquamarine (300 gp). Obsidian (7 gp). Alexandrite (300 gp). White pearl (100 gp). Blue-white diamond (3000 gp). Rhodochrosite (7 gp).
Gerard Jacobs, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. His auburn hair and beard is wavy and long. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Bonds: Has a crush, Rich. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 10000 gp. Bloodstone (60 gp). Amethyst (90 gp). Red spinel (90 gp). Chrysoprase (60 gp). Moss agate (11 gp). Brown-green garnet (90 gp). Fiery yellow corundum (1500 gp). Hematite (11 gp). Aquamarine (1100 gp). Sard (60 gp). Tiger eye turquoise (11 gp). Moonstone (60 gp). Deep blue spinel (1100 gp). 1 Medium magic item. 1 Medium magic item.
Pikar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears bulky white painted plate armor. His hair is silver, silky, and of moderate length. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and retire the richest man in the east
Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 15
Hit Points 77 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +9 / 5d4+3, Ranged +10 / 5d4+4, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1500 pp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold cup set with emeralds (4000 gp). A delicate silver chain set with a tourmaline (80 gp). Cloth of gold vestments (110 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Sapphire pendant on gold chain (1500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver comb with moonstones (900 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Matilda Harley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear brown clothing when she does not wear armor. She has a long auburn ponytail with little hanging trinkets. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, she has a hard time making friends. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Matilda was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and to protect her home
Flaws: Antagonistic, Impulsive. Bonds: Family, Adventurer, Guardian. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 125 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Gold music box (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (200 gp). A roughly beaten golden orb (120 gp). 1 Minor magic item.
Purah Joy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. Her dark red hair is kept up in a ponytail inside a wide-brimmed hat. She has gold eyes and a black hat with a violet feather.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Purah hails from a village terrorized by illithids. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Money/treasure; and she is greedy
Ideals: Disciplined. Flaws: Fearful, Secretive. Bonds: Rich, Enemies. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 91 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 20 (+5) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Goblin, Elven, Gnome
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1600 pp. Smoky quartz (50 gp). Hematite (13 gp). Black pearl (700 gp). Eye agate (13 gp). Freshwater pearl (13 gp). Violet garnet (700 gp). Chalcedony (50 gp). Golden yellow topaz (700 gp). Onyx (50 gp). Golden yellow topaz (700 gp). Onyx (50 gp). Violet garnet (700 gp). Lapis lazuli (13 gp). Black opal (500 gp). Deep blue spinel (700 gp). Banded agate (13 gp). Citrine (50 gp). Deep blue spinel (700 gp). Sardonyx (50 gp). Eye agate (13 gp).
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. She sports a flattop hair cut. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Myria was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Myria took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Poor, Nature. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 17)
Armor Class 15
Hit Points 82 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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