Jo Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman dresses in white turtlenecks beneath a red coat with violet slacks. Her black hair is long and unkept. She tend to wears goggles to shield her eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in a small mountains village. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 130 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1200 pp. Jade (90 gp). Rose (20 gp). Tiger eye turquoise (4 gp). Iolite (20 gp). Violet garnet (600 gp). Silver pearl (90 gp). Onyx (20 gp). Moss agate (4 gp). Violet garnet (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Koth Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered sword and tarnished shield as well. His golden hair is styled in orderly dreadlocks. His brown eyes peer out from beneath his wide-brimmed black hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.
History: Koth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Koth took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Attractive, Poor. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +10 / 4d8+5, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Sapphire pendant on gold chain (1200 gp). 1 Medium magic item.
Arannis Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Gifted from a young age, Arannis studied abroad. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Enemies. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 41 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Giant, Druidic
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Aquamarine (1000 gp). Red garnet (80 gp). Blue sapphire (1400 gp). Malachite (15 gp). Zircon (30 gp). Onyx (30 gp). 1 Medium magic item.
Smoking In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Blacksmith does and is in decent physical shape. His fur, while still mostly black, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Blacksmith, Smoking learned a great deal about his mother's area of expertise. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Blacksmith like his mother before him.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Opinionated. Flaws: Insane. Bonds: Job, Attractive, Has a crush. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 133 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1200 pp. Banded agate (5 gp). Peridot (70 gp). Moss agate (5 gp). Deep green spinel (110 gp). Sardonyx (70 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Deep green spinel (110 gp). Golden yellow topaz (500 gp). Freshwater pearl (5 gp). Alexandrite (500 gp). Malachite (5 gp). Chrysoberyl (110 gp). Rhodochrosite (5 gp). Blue quartz (5 gp). Emerald (1000 gp). Obsidian (5 gp). Smoky quartz (70 gp). Amethyst (110 gp). Moonstone (70 gp). Carnelian (70 gp). Deep blue spinel (500 gp). Onyx (70 gp). Eye agate (5 gp). Carnelian (70 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Chrysoberyl (110 gp). Deep green spinel (110 gp). White opal (1000 gp). Eye agate (5 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Malachite (5 gp).
Pallabar Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 119 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 pp. Freshwater pearl (8 gp). Hematite (8 gp). Blue quartz (8 gp). Lapis lazuli (8 gp). Chrysoberyl (50 gp). Freshwater pearl (8 gp). Lapis lazuli (8 gp).
Olivia Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a worn and beaten armor. Her skin is also unnaturally pale. She keeps her white hair in a flapper bob. Her eyes, though not visible through her cowl, are green.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Military, Adventurer. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 58 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. Freshwater pearl (9 gp). Brown-green garnet (140 gp). Golden pearl (140 gp). Black pearl (400 gp). Iolite (80 gp). Blue quartz (9 gp). Violet garnet (400 gp). Citrine (80 gp). Pink pearl (140 gp). Pink pearl (140 gp). 1 Medium magic item. 1 Medium magic item.
Travok Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He is physically well-built. His hair is black and very short. He has a dull look in his blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: The child of a Fortune-teller, who enjoyed hunting, Travok was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He has never given up on his poetry dream.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 150 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 700 pp. Golden yellow topaz (700 gp). Tourmaline (40 gp). Eye agate (11 gp). Tiger eye turquoise (11 gp). Jade (40 gp). Smoky quartz (80 gp). Aquamarine (700 gp). Fire opal (600 gp). Lapis lazuli (11 gp). Malachite (11 gp). Hematite (11 gp). Red garnet (40 gp). Alexandrite (700 gp). Eye agate (11 gp). Rich purple corundum (600 gp). Fiery yellow corundum (600 gp). Golden yellow topaz (700 gp). Freshwater pearl (11 gp). Malachite (11 gp). Silver pearl (40 gp). Deep green spinel (40 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
