Nordak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky grey painted plate armor. He has a long blonde beard with little hanging trinkets. He has hazel eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also hits on women, regardless of circumstances.
History: Born in the north to a Priest, Nordak learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Sellsword; and to settle down with his crush
Bonds: Attractive, Has a crush, Job. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 71 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Aquan, Abyssal, Goblin
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 800 pp. Black velvet mask with numerous citrines (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver comb with moonstones (900 gp). A delicate silver chain set with a tourmaline (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold and topaz bottle stopper cork (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Cloth of gold vestments (100 gp). Sapphire pendant on gold chain (2300 gp). Sapphire pendant on gold chain (2300 gp). Silver comb with moonstones (900 gp). Cloth of gold vestments (100 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Quilla Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear tan clothing when she does not wear armor. She keeps her red hair in a flapper bob. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She got away from her former life and has fallen to alcoholism.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable, Gifted. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 129 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. White opal (600 gp). Brown-green garnet (100 gp). Aquamarine (1400 gp). Peridot (40 gp). Violet garnet (1400 gp). Onyx (40 gp). Tiger eye turquoise (11 gp). Red-brown spinel (100 gp). Moonstone (40 gp). White pearl (100 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Jasper (40 gp). Blue star sapphire (600 gp). Black star sapphire (600 gp). Golden yellow topaz (1400 gp). Jade (100 gp). Onyx (40 gp). Azurite (11 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Tharivol Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His blonde hair is singed and shortened. His eyes are a pleasant amber.
Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Shy, Fearful. Bonds: Mentor. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 110 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver chalice with lapis lazuli gems (80 gp). An abacus with copper, silver and gold markers (80 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (600 gp). A small bag of saffron. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Solid gold idol (1200 gp). A delicate silver chain set with a tourmaline (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dondon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears white cloth garments or leather armor, and a wedding ring on his right hand. His red hair is smooth and relatively long. His amber eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the north, but his parents moved at a very young age to the west. Cursed with unlife at a very young age, Dondon has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Hedonist, Disease. Bonds: In love, Family, Immigrant. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 11
Hit Points 104 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (200 gp). Golden circlet with four aquamarines (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold and topaz bottle stopper cork (1300 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).
Flame Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is typically in his Priest uniform. He keeps his long red fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Fighting, Logical. Bonds: Job. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 131 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Embroidered and bejeweled glove (1000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). A necklace of small pink pearls (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a mace on his belt. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.
Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.
History: When he was but 4 years old his parents immigrated from the south. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted, Persistence. Flaws: Insane. Bonds: Immigrant. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 59 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. Tourmaline (100 gp). Alexandrite (600 gp). Smoky quartz (40 gp). Sard (40 gp). Malachite (4 gp). Blue quartz (4 gp). Aquamarine (600 gp). Eye agate (4 gp). Jasper (40 gp). Jade (100 gp). Chalcedony (40 gp). Citrine (40 gp). Golden yellow topaz (600 gp). Blue sapphire (1500 gp). Alexandrite (600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp).
Mastema Vice, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears silk and lounges about seductively, she is not a threatening figure. She keeps her red hair in a flapper bob. She has gleaming, smiling gold eyes.
Personality: Mastema wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She takes great joy in being the best Fletcher in town.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. A gifted student she started as a Sculptor, but she got bored and became a Fletcher. She has achieved small success as a Fletcher.
Motivation: She is unsatisfied with her job.
Ideals: Disciplined. Bonds: Attractive, Job, Religious, Enemies. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 16)
Armor Class 8
Hit Points 122 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +7 / 4d10+2, Ranged +3 / 4d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. Jet (160 gp). Black pearl (700 gp). Rich purple corundum (900 gp). Rhodochrosite (5 gp). Golden pearl (160 gp). Aquamarine (700 gp). Malachite (5 gp). Blue quartz (5 gp). Tourmaline (160 gp). Violet garnet (700 gp). Silver pearl (160 gp). Rich purple corundum (900 gp). Golden yellow topaz (700 gp). Blue quartz (5 gp). Amber (160 gp). Obsidian (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
