Rose Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'11". She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a bastard sword. Her white hair is unkempt and raggedy. Her eyes are amber and catlike.
Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her mother raised her in a mountain cabin. Rose was born on a far southern forest where she grew up under the tutelage of her father, an expert Cartwright. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and expand her business
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Nature. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 22 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 4 (-3) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (400 gp). A delicate silver chain set with a tourmaline (70 gp). Silver comb with moonstones (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (7000 gp). Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (1400 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item.
Bolhild Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a dagger on it. She is bald on top and has large golden tufts of hair around her ears. She has gleaming, smiling hazel eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was turned out during the war. She and her family wandered south to less war torn lands. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels threatened by others
Ideals: Joker. Flaws: Ugly, Shy, PTSD. Bonds: Poor, Slave. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 13
Hit Points 72 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Star rose quartz (40 gp). Zircon (40 gp). Aquamarine (800 gp). Sard (40 gp). Hematite (9 gp). Azurite (9 gp). Zircon (40 gp). Deep blue spinel (800 gp). Coral (130 gp). Smoky quartz (40 gp). Jade (130 gp). Aquamarine (800 gp). Canary diamond (4000 gp). Emerald (1300 gp). Smoky quartz (40 gp). Golden yellow topaz (800 gp). Canary diamond (4000 gp). Rose (40 gp). Tiger eye turquoise (9 gp). Deep blue spinel (800 gp). Sard (40 gp). Aquamarine (800 gp). Eye agate (9 gp). Black pearl (800 gp).
Richard Law, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He wears a Stetson hat to cover his moderate length auburn hair. His violet eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Flaws: Depressed, Shy. Bonds: Attractive, Poor, Nature. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Finely wrought small gold bracelet (10 gp). Gold music box (4000 gp). Solid gold idol (400 gp).
Left-Handed Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a pastel tunic with brown highlights, and long violet pants that bunch up around his shoes. His cinnamon fur is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Religious, Rich, Adventurer. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 18)
Armor Class 14
Hit Points 132 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Sylvan
Attacks Melee +4 / 5d6-2, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 700 pp. Large well-done wool tapestry (400 gp). A roughly beaten golden orb (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Jeweled electrum ring (6000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). Jeweled gold crown (6000 gp). Gold and topaz bottle stopper cork (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A necklace of small pink pearls (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Solid gold idol (700 gp). Brass mug with jade inlays (400 gp).
Reeza Carlton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many brown ritualistic tattoos. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair, while still mostly golden, has prominent grey streaks. Her green eyes lackadaisically let the world flow into them.
Personality: She is very quiet and rarely speaks above a whisper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shepherd arts, while her mother instructed her in etiquette, music and courtly manner. Reeza abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Shepherd soon after.
Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and sabotage a competitor
Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 16)
Armor Class 13
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 700 pp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Sapphire pendant on gold chain (1900 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shax Gluttony, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'9" and is renowned for her bright black dresses and hats. Her right hand appears badly burned and disfigured. Her chestnut hair is long and unkept. Her eyes are black and beady.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy.
Ideals: Logical. Flaws: Ugly, Racist, Disease. Bonds: Rich. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 92 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Auran, Goblin
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 11000 gp. Zircon (50 gp). Black pearl (900 gp). Jade (120 gp). Azurite (14 gp). Alexandrite (900 gp). Chrysoprase (50 gp). Star rose quartz (50 gp). Fire opal (1100 gp). Deep blue spinel (900 gp). Iolite (50 gp). Hematite (14 gp). Blue diamond (6000 gp). Chrysoberyl (120 gp). Chalcedony (50 gp). Amethyst (120 gp). Black pearl (900 gp). Black pearl (900 gp). Star ruby (1100 gp).
Zûmug Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His brown hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful wizard made him what he is. His psionic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Mentor, Religious. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 14
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Star rose quartz (30 gp). Zircon (30 gp). Blue star sapphire (1600 gp). Smoky quartz (30 gp). Fiery yellow corundum (1600 gp). Aquamarine (600 gp). Black pearl (600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
