Zephan Idea, Male Tiefling [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern man is renowned for his bright black suits and hats. His hair is short and blue. He has silver eyes.
Personality: He acts crazy and hedonistic. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast desert. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic. Flaws: Hedonist. Bonds: In love, Nature, Adventurer, Rich. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 80 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. Smoky quartz (70 gp). Golden yellow topaz (1600 gp). Fiery yellow corundum (400 gp). Amethyst (120 gp). Alexandrite (1600 gp). Aquamarine (1600 gp). Black pearl (1600 gp). Tiger eye turquoise (15 gp). Moss agate (15 gp). Alexandrite (1600 gp). White opal (400 gp). Violet garnet (1600 gp). Smoky quartz (70 gp). Moonstone (70 gp). Jet (120 gp). Sard (70 gp). Jade (120 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). 1 Medium magic item. 1 Medium magic item.
Naill Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is well dressed, constantly wearing a yellow suit, white shirt, and blue tie. His clothes are grease stained in places. He has a brown handlebar mustache and slicked back brown hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Naill was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Joker, Persistence. Bonds: Poor, Immigrant, Slave. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 134 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Gnome, Aquan
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Black pearl (600 gp). Amethyst (140 gp). Rock crystal (50 gp). Chalcedony (50 gp). Chrysoprase (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vadania Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses well, typically a more casual-formal manner. Her black hair is thinning but still full. Her blue eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not trust anyone and sleeps with one eye open.
History: She was born in the south. A few years later when the north was not economically sound they moved to her current location. She used her abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and wants a kiss
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 61 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Onyx (70 gp). Black pearl (500 gp). Moonstone (70 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp). Sardonyx (70 gp). Rose (70 gp). Iolite (70 gp). Malachite (16 gp).
Pyra Wary, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a green tunic with tan highlights, and long yellow pants that bunch up around her shoes and is in decent physical shape. Her hair is brown and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Herbalist who has hired her part-time. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born into a rich family. Pyra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to reunite with her old friends
Flaws: Insane, Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Rich. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 116 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 500 pp. Chrysoprase (60 gp). Malachite (7 gp). Star rose quartz (60 gp). Golden yellow topaz (1100 gp). Citrine (60 gp). Black pearl (1100 gp). Violet garnet (1100 gp). Peridot (60 gp). Coral (110 gp). Aquamarine (1100 gp). Golden pearl (110 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Fire opal (800 gp). Violet garnet (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wrenn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Merchant does. He wears a feathered hat to hide his balding. His eyes are gray and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Wrenn was born on a far eastern forest where he grew up under the tutelage of his father, an expert Merchant. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Spy again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 102 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 20 (+5) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Halfling, Infernal, Gnoll, Druidic
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Coral (60 gp). Azurite (8 gp). Amethyst (60 gp). Citrine (40 gp). Carnelian (40 gp). Black pearl (600 gp). Chalcedony (40 gp). Blue sapphire (1400 gp). Aquamarine (600 gp). Tiger eye turquoise (8 gp). Azurite (8 gp). Eye agate (8 gp). Black pearl (600 gp). Banded agate (8 gp). Aquamarine (600 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Freshwater pearl (8 gp). Red-brown spinel (60 gp). 1 Medium magic item.
Therlin Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears professional attire. She wears a feathered hat to cover her moderate length white hair. She has a dull look in her amber eyes.
Personality: She is fixated on the number 35. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Therlin grew up listening to her mother's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and meet up once more with her childhood friend
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Adventurer, In love. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 70 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Silver chalice with lapis lazuli gems (120 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Jeweled gold crown (6000 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Medium magic item.
Sarah Ramsey, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a grey costume with the symbols of luck on her torso. She has styled her red hair well, parting it to the right. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sarah was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: To be a Tanner again; and balancing her hectic life and new fisher responsibilities is difficult
Ideals: Joker. Flaws: Disease, Racist. Bonds: Attractive, Job. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 134 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!