Enialis Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of strength around his neck, and a whip on his belt. He has done his best to style his golden hair to look like a famous performer. His eyes are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 76 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1400 pp. Tiger eye turquoise (9 gp). Banded agate (9 gp). Deep green spinel (100 gp). Black star sapphire (1600 gp). Chalcedony (50 gp). Pink pearl (100 gp). Obsidian (9 gp). Tiger eye turquoise (9 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Carnelian (50 gp). Sard (50 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (1000 gp). Malachite (9 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Rose (50 gp). Blue star sapphire (1600 gp). Peridot (50 gp). Blue sapphire (1600 gp). Rich purple corundum (1600 gp). Aquamarine (1000 gp). Red-brown spinel (100 gp). White pearl (100 gp). Deep blue spinel (1000 gp). Lapis lazuli (9 gp). Moss agate (9 gp). Star ruby (1600 gp). Hematite (9 gp). Eye agate (9 gp). Aquamarine (1000 gp). Jasper (50 gp). Hematite (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kathra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She prefers to wear grey clothing when she does not wear armor. She has a long black ponytail with little hanging trinkets. Her green eyes have a joyful gleam in them most of the time.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and she doesn't get along with people that don't share her tastes
Ideals: Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Enemies, Rich. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 105 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and ruby ring (11000 gp). Gold dragon comb with red garnet eye (1200 gp). Finely wrought small gold bracelet (30 gp). Silver ewer (30 gp). Jeweled anklet (1000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). A necklace of small pink pearls (2000 gp). Silver ewer (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimble Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears a tan coat over a black low-cut shirt, and a feathered hat upon his head. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Tiefling culture. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Racist, Fearful. Bonds: Poor, Immigrant, Military. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 17)
Armor Class 10
Hit Points 114 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1300 pp. Rhodochrosite (11 gp). Star rose quartz (50 gp). Alexandrite (1400 gp). Zircon (50 gp). White opal (1300 gp). Fire opal (1300 gp). Citrine (50 gp). Silver pearl (120 gp). Red spinel (120 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp).
Myria Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'11". She wears a red deerstalker hat and red clothes, and her gloved hand is found clutching a shortspear. She wears her brown hair down. Her eyes are a pleasant brown.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy and tries to find solutions quickly.
History: Her father raised her in a mountain cabin. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Flaws: Shy, Lazy. Bonds: Nature, Adventurer, Military. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 120 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 12000 gp. Chrysoprase (30 gp). Banded agate (6 gp). Smoky quartz (30 gp). Black star sapphire (400 gp). Deep green spinel (80 gp). Amber (80 gp). Jasper (30 gp). Red-brown spinel (80 gp). Silver pearl (80 gp). Obsidian (6 gp). Blue quartz (6 gp). Deep green spinel (80 gp). Banded agate (6 gp). Zircon (30 gp). Sardonyx (30 gp). Peridot (30 gp). Rich purple corundum (400 gp). Bloodstone (30 gp).
Naill Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. He is physically well-built. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: Naill speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Rich. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Moonstone (50 gp). Lapis lazuli (4 gp). Alexandrite (600 gp). Bloodstone (50 gp). Jade (50 gp). Obsidian (4 gp). Freshwater pearl (4 gp). Chalcedony (50 gp). Banded agate (4 gp). Chrysoberyl (50 gp). Alexandrite (600 gp). Banded agate (4 gp). Smoky quartz (50 gp). Rose (50 gp). Banded agate (4 gp). Red garnet (50 gp). Chrysoprase (50 gp). Rock crystal (50 gp). Rhodochrosite (4 gp). Red-brown spinel (50 gp).
Torinn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a green and blue handkerchief worn on his left side. His silver crest is singed and shortened. His red eyes peer out from beneath his Stetson green hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has drifted from career to career and currently works as a Architect.
Motivation: He would like to get married and retire; and further expansion of business
Flaws: Ugly, Depressed, Mundane. Bonds: Military, Job, Has a crush. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 94 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 8000 gp. Finely wrought small gold bracelet (60 gp). Jeweled gold crown (2000 gp). Silver chalice with lapis lazuli gems (140 gp). Silver ewer (60 gp). Black velvet mask with numerous citrines (140 gp). Silver comb with moonstones (300 gp). 1 Medium magic item.
Raer Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair, when down, is lengthy. He has several tiny jet earrings on each ear.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1200 pp. Banded agate (13 gp). Star rose quartz (30 gp). Amethyst (100 gp). Peridot (30 gp). Alexandrite (600 gp). Red garnet (100 gp). Moss agate (13 gp). Obsidian (13 gp). Alexandrite (600 gp). Smoky quartz (30 gp). Citrine (30 gp). Peridot (30 gp). Alexandrite (600 gp). Carnelian (30 gp). Fiery yellow corundum (800 gp). Hematite (13 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Azurite (13 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!