Oren Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting white shirt and pants. He has red hair. His amber eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Oren grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, Ugly. Bonds: Adventurer. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 15)
Armor Class 8
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aerdeth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He dresses in tan turtlenecks beneath a brown coat with grey slacks. His golden hair is kept up in a ponytail inside a small hat. His eyes are likewise blue. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Painter, who enjoyed hunting, Aerdeth was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Flaws: Mundane, Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 49 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Blue quartz (7 gp). Sard (50 gp). Banded agate (7 gp). Hematite (7 gp). Violet garnet (1300 gp). Blue quartz (7 gp).
Warryn Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue armored body suit, with a simple brown line shooting up and back down. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's attracted to the PC; and wants a kiss
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 95 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 11000 gp. Tourmaline (50 gp). Rich purple corundum (400 gp). Obsidian (4 gp). Chrysoprase (60 gp). Jasper (60 gp). Aquamarine (1500 gp). Rose (60 gp). Star rose quartz (60 gp). Chalcedony (60 gp). Tiger eye turquoise (4 gp). Hematite (4 gp). Alexandrite (1500 gp). Chalcedony (60 gp). Blue star sapphire (400 gp). Lapis lazuli (4 gp). Banded agate (4 gp). Obsidian (4 gp). Carnelian (60 gp). Chrysoprase (60 gp). Tiger eye turquoise (4 gp). Eye agate (4 gp). Jasper (60 gp). Chalcedony (60 gp). Deep green spinel (50 gp).
Solomon Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy brown suit. His silver hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Impeccable, Fighting, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Black velvet mask with numerous citrines (70 gp). A necklace of small pink pearls (5000 gp). Black velvet mask with numerous citrines (70 gp). Finely wrought small gold bracelet (40 gp). Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (1200 gp). Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Medium magic item.
Portia Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A 3'0" western woman, she dresses well, typically a more casual-formal manner. Her white hair is kept up in a ponytail inside a deerstalker hat. She has several tiny opal earrings on each ear.
Personality: She acts crazy and hedonistic. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in a small plains village. Her father took her hunting and taught her how to get in the mind of other creatures. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and money/treasure
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Nature. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 110 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Moonstone (50 gp). Alexandrite (1600 gp). Freshwater pearl (10 gp). Zircon (50 gp). Deep blue spinel (1600 gp). Star rose quartz (50 gp). Rock crystal (50 gp). Moss agate (10 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Red garnet (150 gp). Carnelian (50 gp). Lapis lazuli (10 gp). Rich purple corundum (500 gp). Blue sapphire (500 gp). Silver pearl (150 gp). Lapis lazuli (10 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his right hand. He has a small bristly mustache and wavy auburn hair. His blue unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Bucklal never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Flaws: Disease, Terse. Bonds: Attractive, In love, Military. Occupation: Architect
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 18)
Armor Class 11
Hit Points 92 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 19
Languages Common, Halfling, Gnome
Attacks Melee +5 / 5d6-1, Ranged +6 / 5d6+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (400 gp). Gold music box (2000 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Gold dragon comb with red garnet eye (700 gp). Gold dragon comb with red garnet eye (700 gp). A delicate brass dragon egg (50 gp). Cloth of gold vestments (180 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Serpent Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears an entirely pastel suit with black socks and a vest with buckled shoes. Her cinnamon fur is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: A skeptical and narcissistic woman, Serpent's first love is herself. Her second love is also herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Serpent abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. White opal (1100 gp). Moonstone (80 gp). White pearl (50 gp). Tiger eye turquoise (4 gp). Deep blue spinel (1500 gp). Pink pearl (50 gp). Golden yellow topaz (1500 gp). Star rose quartz (80 gp). Fiery yellow corundum (1100 gp). Jade (50 gp). Banded agate (4 gp). Citrine (80 gp). Star ruby (1100 gp). Jade (50 gp). Azurite (4 gp). Chalcedony (80 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
