Margery Coulson, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her chestnut hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Margery wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She works hard and plays hard.
History: She is a Metallic Dragon in disguise. Brilliant and gifted she never wanted to apply herself. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Disciplined, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 130 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Fiery yellow corundum (800 gp). Eye agate (10 gp). Blue quartz (10 gp). Red garnet (80 gp). Golden pearl (80 gp). White opal (800 gp). Aquamarine (800 gp). Azurite (10 gp). Chrysoberyl (80 gp). Tiger eye turquoise (10 gp). Jasper (70 gp). Peridot (70 gp). Black opal (800 gp). Banded agate (10 gp). Tiger eye turquoise (10 gp). Citrine (70 gp). Deep green spinel (80 gp). Freshwater pearl (10 gp). Violet garnet (800 gp). Jasper (70 gp). Deep green spinel (80 gp). Moss agate (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bertram Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a yellow and grey handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. He wears his white hair down. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He was granted druidic powers by his dying brother.
Motivation: To be a Layabout again; and further expansion of business
Ideals: Disciplined, Professionalism, Gifted. Bonds: Nature, Job. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Old masterpiece painting (2100 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (600 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Jeweled gold crown (3000 gp). 1 Medium magic item.
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He sports brown clothing, slightly heavier than average wear. His lavender fur is drawn into a tight pony tail with a cross scrunchie. His eyes are copper and he is always smoking a pipe.
Personality: Two Llamas is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Flaws: Depressed, Secretive, Antagonistic. Bonds: Adventurer, Family. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 76 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. Citrine (40 gp). Star rose quartz (40 gp). Violet garnet (800 gp). Moonstone (40 gp). Moss agate (16 gp). Aquamarine (800 gp). Smoky quartz (40 gp). Tourmaline (80 gp). Coral (80 gp). Violet garnet (800 gp). Azurite (16 gp). Star ruby (1400 gp). Red garnet (80 gp). Deep green spinel (80 gp). Sard (40 gp). Black pearl (800 gp). Azurite (16 gp). 1 Medium magic item. 1 Medium magic item.
Thea High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple red robe with green stripes complete with hood. Her hair is red, silky, and of moderate length. She has brown eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thea took refuge in the ruined castle and found the beat up dagger and armor she uses now. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is wracked by social anxiety; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Fearful, Disease. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 62 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1700 pp. Obsidian (6 gp). Black pearl (1500 gp). Rose (30 gp). Peridot (30 gp). Golden pearl (40 gp). Black pearl (1500 gp). Jet (40 gp). Rhodochrosite (6 gp). Zircon (30 gp). Bloodstone (30 gp). Chrysoprase (30 gp). Chrysoprase (30 gp). Sard (30 gp). Tourmaline (40 gp).
Adrik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a brown poncho over his likewise colored trousers and shirt, and is pretty ugly. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Adrik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He uses divination through singing.
History: He was born in the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 129 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnoll, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. Large well-done wool tapestry (500 gp). A necklace of small pink pearls (2000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item. 1 Medium magic item.
Torgga Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her clothes are grease stained in places. Her blonde hair is braided into rings. Her eyes are violet and beady.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the south her family was never financially stable. Torgga was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Detective. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 134 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 300 pp. Deep blue spinel (1100 gp). Black pearl (1100 gp). Red-brown spinel (80 gp). Golden yellow topaz (1100 gp). Lapis lazuli (11 gp). Moss agate (11 gp). Violet garnet (1100 gp). Moss agate (11 gp). Golden pearl (80 gp). Aquamarine (1100 gp). Chalcedony (80 gp). Zircon (80 gp). Carnelian (80 gp). Red-brown spinel (80 gp). Red spinel (80 gp). Golden pearl (80 gp). Smoky quartz (80 gp). Blue sapphire (800 gp).
Tana Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who is dressed in earthy colors with a tan and white handkerchief worn on her right side, she is not a threatening figure. She wears a Stetson hat to hide her balding. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is irascible and easily irritated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Tana took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After a long history of fighting, Tana and her spouse have recently divorced.
Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Mentor, Job. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 17)
Armor Class 10
Hit Points 106 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 19 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Dwarven, Draconic, Orc
Attacks Melee +5 / 5d4-1, Ranged +5 / 5d4-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 10000 gp. Malachite (12 gp). Moss agate (12 gp). Moonstone (60 gp). Deep green spinel (140 gp). Hematite (12 gp). Rhodochrosite (12 gp). Eye agate (12 gp). Amber (140 gp). Red garnet (140 gp). Red spinel (140 gp). 1 Medium magic item. 1 Medium magic item.
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