Dondon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" eastern man, he wears many layers of old clothing at all times. He sports a long silver beard, and similarly colored long hair. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Dondon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Gifted, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Religious. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 11
Hit Points 101 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Druidic, Aquan
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 8000 gp. Jet (150 gp). Blue quartz (10 gp). Star rose quartz (70 gp). Alexandrite (1600 gp). Rhodochrosite (10 gp). Tourmaline (150 gp). Azurite (10 gp). Black pearl (1600 gp). Rich purple corundum (900 gp). Chalcedony (70 gp). Deep green spinel (150 gp). Jade (150 gp). Eye agate (10 gp). Tiger eye turquoise (10 gp). Golden yellow topaz (1600 gp). Eye agate (10 gp). Iolite (70 gp). Golden yellow topaz (1600 gp). Tourmaline (150 gp). Alexandrite (1600 gp). 1 Medium magic item.
Jocelyn Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a brown suit. His auburn hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the west. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Jocelyn was born the youngest of three triplets. A freak accident while working with his Baker father left him crippled. He became a Animal Trainer soon after.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Pacifist. Flaws: Disease. Bonds: Family, Job, Rich. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: Star ruby (1200 gp). Moonstone (50 gp). Hematite (4 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Sard (50 gp). Alexandrite (300 gp). Freshwater pearl (4 gp). Hematite (4 gp). Moss agate (4 gp). Iolite (50 gp). Jet (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Luthra Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tan leather gloves, a tan jacket, and tight pants. She sports silver long hair. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a soldier and died while she was still young. Luthra was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Poor, Military. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 76 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 10000 gp. Deep green spinel (60 gp). Red garnet (60 gp). Black pearl (1400 gp). Freshwater pearl (6 gp). Silver pearl (60 gp). Black star sapphire (800 gp). Deep green spinel (60 gp). Banded agate (6 gp). Golden pearl (60 gp). Moss agate (6 gp).
Quelenna Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane, and carries axes. With wild blonde hair. Her eyes are violet and catlike.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is able to make almost anything out of random pieces of junk.
History: She was born in the north, but her parents moved at a very young age to the west. Her psionic abilities were realized during a raid on her village. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC.
Ideals: Fighting, Gifted. Bonds: Poor, Guardian, Immigrant, Has a crush. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 18)
Armor Class 13
Hit Points 94 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. Sapphire pendant on gold chain (2400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Fire opal pendant on a fine gold chain (2100 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).
Lerissa Music, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She carries with her a set of greatswords on her belt, each one with a ruby on the hilt. Her dark red hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born at the edge of vast forest. Lerissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels that her past leaves her morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Courier
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 17)
Armor Class 14
Hit Points 93 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 6000 gp. Azurite (15 gp). Banded agate (15 gp). White opal (1200 gp). Violet garnet (900 gp). Black pearl (900 gp). Chalcedony (40 gp). Rock crystal (40 gp). Peridot (40 gp). Rose (40 gp). Tiger eye turquoise (15 gp). Pink pearl (90 gp). Brown-green garnet (90 gp). Moonstone (40 gp). Banded agate (15 gp). Lapis lazuli (15 gp). Alexandrite (900 gp).
Alvyn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man dresses in tan turtlenecks beneath a brown coat with grey slacks and is in decent physical shape. His red hair is thinning but still full. He is baby faced.
Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alvyn took refuge in the large cave and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Logical. Flaws: Impulsive, Depressed. Bonds: Adventurer, Nature. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 126 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Terran, Celestial
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 900 pp. Carved bone or ivory statuette (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (700 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (5000 gp).
Skirt On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel coat over a white low-cut shirt, and a wide-brimmed hat upon her head. She is portly but not overly obese. Her beige fur is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Skirt isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is able to fit into much smaller and tighter spaces than normal.
History: She got into the Crown-heir business at a young age. She worked as a nervous Crown-heir and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 129 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Silver comb with moonstones (800 gp). Sapphire pendant on gold chain (2500 gp). Gold and topaz bottle stopper cork (1400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Finely wrought small gold bracelet (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!