Ethereal On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his warhammer. He has dyed his greying beige fur a little too much giving a sharp beige color. He has blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Ethereal studied abroad. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Rich. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 400 pp. Azurite (5 gp). Lapis lazuli (5 gp). 1 Medium magic item.
Mary Harper, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. With wild golden hair. She is baby faced.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Mary lived on a farm with her father, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things; and doesn't want to be a interpreter and was forced into it by her family
Ideals: Fighting, Philantrophist, Joker. Flaws: Mundane. Bonds: Family, Nature. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 91 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Gold dragon comb with red garnet eye (1400 gp). Silver comb with moonstones (700 gp). Solid gold idol (1100 gp). Jeweled anklet (4000 gp). Golden circlet with four aquamarines (4000 gp). Gold dragon comb with red garnet eye (1400 gp).
Oda Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her blonde hair up. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of herself, she believes she is the best Farmer born in the past three hundred years. She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast plains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Flaws: Ugly, Addict, Insomniac. Bonds: Job, Nature. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Jeweled gold crown (2000 gp). Solid gold idol (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Black velvet mask with numerous citrines (180 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Medium magic item. 1 Medium magic item.
Veit Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair, while still mostly brown, has prominent grey streaks. His eyes are green and beady.
Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Fisher profession.
History: When he was but 8 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Veit took refuge in the ruined castle and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 13
Hit Points 143 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 7 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Black pearl (1500 gp). Golden yellow topaz (1500 gp). Iolite (50 gp). Chalcedony (50 gp). Sard (50 gp). Chalcedony (50 gp). Pink pearl (50 gp). Malachite (13 gp). Rhodochrosite (13 gp). Moonstone (50 gp). Alexandrite (1500 gp). Chalcedony (50 gp). Alexandrite (1500 gp). Amber (50 gp). Jet (50 gp). Alexandrite (1500 gp). Malachite (13 gp). Chrysoberyl (50 gp). Sardonyx (50 gp). Hematite (13 gp). Aquamarine (1500 gp). Jet (50 gp). 1 Medium magic item.
Zook Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light tan in addition to tight pants. He has styled his blonde hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Zook grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 18)
Armor Class 10
Hit Points 143 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Elven
Attacks Melee +6 / 5d6+0, Ranged +5 / 5d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Rose (20 gp). Fiery yellow corundum (1000 gp). Rhodochrosite (7 gp). 1 Major magic item.
Salanop Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Unemployed. She keeps her white hair in a flapper bob. Her eyes are brown and she is always smoking a pipe.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Meet up once more with her childhood friend; and her religion dominates her actions
Ideals: Fighting. Bonds: Religious, Job, Enemies, Adventurer. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 106 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Druidic
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Golden circlet with four aquamarines (4000 gp). Jeweled anklet (4000 gp). Old masterpiece painting (2200 gp). Silver chalice with lapis lazuli gems (30 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). A silver and pearl hairclip (60 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Solid gold idol (800 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (2200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Aline Paxton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a grey cloak and cross-gartered tan stockings. She sports a flattop hair cut. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a minor phobia of water and hates getting wet.
History: Aline was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aline took refuge in the ruined castle and found the beat up flail and armor she uses now. She tends to her Actor job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and a deep hatred of gnolls
Flaws: Depressed, Fearful. Bonds: Job, Nature, Enemies. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 10000 gp.
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Their contribution stands as a beacon of hope for all adventurers!