Bimpnottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is silver and very short. Her eyes are likewise hazel.
Personality: Always inclined to offer people food she seems plenty friendly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a pair of adventurers, Bimpnottin grew up listening to her father's many stories. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels threatened by others; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Entrepeneur, Philantrophist. Flaws: Insane, Fearful. Bonds: Adventurer. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 123 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Golden yellow topaz (1600 gp). White opal (800 gp). Zircon (20 gp). Deep blue spinel (1600 gp). Peridot (20 gp). Amber (60 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). Red spinel (60 gp). Aquamarine (1600 gp). Coral (60 gp). Bloodstone (20 gp). Coral (60 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.
Wobbles Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is lengthy. This hazel eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's in love; and he has a crush on the local brewer
Ideals: Athletic, Professionalism. Flaws: Impulsive. Bonds: Immigrant, Family, Has a crush. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 15)
Armor Class 10
Hit Points 83 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (2200 gp). Black velvet mask with numerous citrines (130 gp). A small bag of saffron. (50 gp). 1 Medium magic item.
Thamuz Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green tunic with black highlights, and long red pants that bunch up around his shoes. His hair is white, silky, and of moderate length. His eyes are gold and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. Thamuz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Mayor business at a young age. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He has drifted from career to career and currently works as a Mayor.
Motivation: He's repulsed by the PC; and to be a beggar again
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Job, Immigrant. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Hematite (14 gp). Tiger eye turquoise (14 gp). Alexandrite (700 gp). Rhodochrosite (14 gp). Amber (110 gp). Golden yellow topaz (700 gp). Pink pearl (110 gp). Azurite (14 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Star ruby (1500 gp). White pearl (110 gp). Jade (110 gp). Amber (110 gp). Deep blue spinel (700 gp). Blue quartz (14 gp). Black opal (1500 gp). Silver pearl (110 gp).
Varg Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His blue eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Debt. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 108 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant, Goblin
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Blue quartz (14 gp). Silver pearl (90 gp). Rhodochrosite (14 gp). Moonstone (50 gp). Rhodochrosite (14 gp). Tiger eye turquoise (14 gp). Brown-green garnet (90 gp). Blue quartz (14 gp). Clear bright green emerald (7000 gp). Aquamarine (900 gp). Amber (90 gp). Carnelian (50 gp). Deep green spinel (90 gp). 1 Medium magic item.
Althaea Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is typically in her Guard uniform, and is pretty ugly. She has styled her golden hair well, parting it to the left. Her eyes, though not visible through her cowl, are blue.
Personality: Althaea speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a logical person and will generally grow upset if things defy logic and science.
History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Interpreter, but she got bored and became a Guard. She tends to her Guard job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Rich. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 70 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. 1 Medium magic item.
Cory Springfield, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant green.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east to a Tailor, Cory learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He is searching for what he claims is his rightful reward.
Motivation: Regain custody of his daughter; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Shy, Secretive. Bonds: Job, Adventurer, Family. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 141 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 3000 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Silver comb with moonstones (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Jeweled gold crown (8000 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (900 gp). A necklace of small pink pearls (5000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Urshar Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, she is an attractive figure. She wears brown trousers with tan and white striped suspenders. She wears various colorful collared shirts. She wears her blonde hair up. She has a tattooed face.
Personality: She has always had a great fascination with Tabaxi culture. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was always a brilliant, if unscrupulous mind. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: To share knowledge with the world; and a strong sense of loyalty to tabaxi people
Ideals: Logical. Flaws: Racist, Insane. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 11
Hit Points 139 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Dwarven, Goblin, Terran, Draconic
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. Aquamarine (700 gp). Rhodochrosite (7 gp). Zircon (70 gp). Fire opal (800 gp). Star ruby (800 gp). Azurite (7 gp). Hematite (7 gp). Blue diamond (4000 gp). 1 Medium magic item.
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