Harvest Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries a battered rapier and tarnished bastard sword as well. He keeps his long beige fur kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. Harvest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harvest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Family, Debt. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 55 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. Embroidered and bejeweled glove (4000 gp). Gold and topaz bottle stopper cork (1300 gp). A delicate silver chain set with a tourmaline (10 gp). Finely wrought small gold bracelet (10 gp). Sapphire pendant on gold chain (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Fire opal pendant on a fine gold chain (2300 gp). Gold dragon comb with red garnet eye (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A delicate silver chain set with a tourmaline (10 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osco Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears just a red suit. He wears a colorful flower in his silver hair. He has green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He now mingles about in high society.
Motivation: To end his boredom; and further expansion of business
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 39 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 900 pp. Jeweled anklet (2000 gp). A roughly beaten golden orb (80 gp). Gold dragon comb with red garnet eye (900 gp). Fire opal pendant on a fine gold chain (1600 gp). An abacus with copper, silver and gold markers (80 gp). Old masterpiece painting (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A silver and pearl hairclip (50 gp). A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Jeweled anklet (2000 gp).
Anverth Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This northern man dresses like a well dressed Barkeep does. His clothes are grease stained in places. He has styled his red hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Barkeep, Anverth learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has drifted from career to career and currently works as a Barkeep.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and to be a doctor again
Flaws: Selfish. Bonds: Job, Poor, Immigrant. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 131 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Gnome
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Deep green spinel (110 gp). White opal (500 gp). Citrine (50 gp). Amber (110 gp). Jet (110 gp). Obsidian (14 gp). Emerald (500 gp). Amethyst (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Silaqui Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a tight fitting yellow shirt and pants. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying golden hair a little too much giving a sharp golden color. Her face is covered beneath a completely black helmet.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her mother. She was taken as a slave by a traveling circus and forced to perform She used her abilities to travel the world and help people.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life
Ideals: Philantrophist, Fighting. Flaws: Selfish. Bonds: Slave. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 104 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 15000 gp. Zircon (60 gp). Brown-green garnet (50 gp). Citrine (60 gp). Canary diamond (3000 gp). Alexandrite (200 gp). Fiery yellow corundum (1400 gp). Blue sapphire (1400 gp). Onyx (60 gp). Freshwater pearl (7 gp). White opal (1400 gp). Black pearl (200 gp). Iolite (60 gp). Red spinel (50 gp). Bloodstone (60 gp). Malachite (7 gp). Sard (60 gp). Smoky quartz (60 gp). Obsidian (7 gp). Red spinel (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Astar Wit, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple green robe with white stripes complete with hood. He has no hair. His eyes are black.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To prove his worth to the world; and to end his boredom
Ideals: Joker, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 16)
Armor Class 15
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 21 (+5) | 15 (+2) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 10000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Daar Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized green coat. She is physically well-built. Her crest is cut close to her head. Her gold eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. In her 17th year, her parents were killed by a drow raid, leaving Daar alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants revenge against drow; and she has a rivalry with the church that dominates her actions
Flaws: Shy, Impulsive. Bonds: Religious, Enemies. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Giant
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Blue sapphire (500 gp). Freshwater pearl (14 gp). Citrine (80 gp). Red-brown spinel (80 gp). Deep blue spinel (1600 gp). Peridot (80 gp). Moonstone (80 gp). Freshwater pearl (14 gp). Black pearl (1600 gp). Aquamarine (1600 gp). Chrysoberyl (80 gp). Zircon (80 gp). Blue quartz (14 gp). Rhodochrosite (14 gp). Bloodstone (80 gp). Jet (80 gp). 1 Medium magic item.
Sammal Hate, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His purple hair is lengthy. His eyes are a pleasant white.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sammal was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to be a detective again
Ideals: Athletic, Philantrophist. Bonds: Guardian, Job, Adventurer. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 73 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Golden yellow topaz (1100 gp). Freshwater pearl (13 gp). Deep blue spinel (1100 gp). Malachite (13 gp).
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