Immeral Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He wears his white hair up. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: He was born in the east, but his parents moved at a very young age to the south. Immeral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He left for the east, certain he would find work there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Religious, Immigrant, Job. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 58 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 500 pp. Alexandrite (500 gp). Obsidian (14 gp). Banded agate (14 gp). Violet garnet (500 gp). Brown-green garnet (100 gp). Sardonyx (20 gp). Black opal (400 gp). Emerald (400 gp). Star rose quartz (20 gp). Citrine (20 gp). Golden yellow topaz (500 gp). Amethyst (100 gp).
Emeny Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is dressed in a clean violet cloak covering her clean studded leather. She is muscular with a powerful set of arms. She sports a flattop hair cut. Her fierce gray eyes like to dwell on things.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Emeny lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She now spends her time doing works of charity.
Motivation: She seems to be bored by most things; and wants to raise her children well
Ideals: Justice, Philantrophist. Flaws: Racist, Mundane. Bonds: Family. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 117 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Finely wrought small gold bracelet (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled anklet (4000 gp).
Ernest Gracey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. He has no hair. His thin eyebrows rest above his beady amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is a Succubi in disguise. He made a point of taking high paying jobs and getting most of it up front. Now he works as a poetry tutor during his time off.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Passionate, Logical, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 500 pp. Lapis lazuli (14 gp). Canary diamond (6000 gp). Rhodochrosite (14 gp). Red garnet (100 gp). Blue sapphire (900 gp). Tourmaline (100 gp). Fire opal (900 gp). Rhodochrosite (14 gp). Tourmaline (100 gp). Zircon (30 gp). Deep blue spinel (1400 gp). Peridot (30 gp). Star rose quartz (30 gp). Freshwater pearl (14 gp). Deep blue spinel (1400 gp). Star rose quartz (30 gp). Blue sapphire (900 gp). Black pearl (1400 gp). Jet (100 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered axe and tarnished sickle as well. His orange fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.
History: Drifting was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Professionalism. Bonds: Attractive, Poor. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 73 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Moss agate (9 gp). Deep blue spinel (400 gp). 1 Medium magic item.
Delebean Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long red beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Delebean grew up listening to his father's many stories. Delebean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Adventurer, Immigrant. Occupation: Cook
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 126 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Draconic
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Gold cup set with emeralds (7000 gp). Large well-done wool tapestry (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Beleth Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is heavily combed to the left. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Bowyer.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Justice. Bonds: Poor, Attractive, Guardian, Job. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 19)
Armor Class 14
Hit Points 111 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +9 / 5d8+3, Ranged +10 / 5d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 20000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cora Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears white painted combat armor at almost all times. Her silver hair is long and unkept. She has blue eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with her god.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 17)
Armor Class 15
Hit Points 93 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 10000 gp. Deep blue spinel (300 gp). Freshwater pearl (11 gp). Lapis lazuli (11 gp). Carnelian (80 gp). Blue quartz (11 gp). Azurite (11 gp). Chalcedony (80 gp). Hematite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!