Three Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She has styled her white fur well, parting it to the right. Her eyes are yellow.
Personality: Calm and collected, she is a well trained Barber. She uses divination through singing.
History: Three was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. She hasn't been sleeping well lately.
Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter
Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Job, Family. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 pp.
Anne Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears yellow leather gloves, a yellow jacket, and tight pants. Her white hair is well kept. Her ears are large.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born on a small isolated farm. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants revenge against orcs.
Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Nature. Occupation: Slave Trader
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 117 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven, Druidic, Goblin
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 11000 gp. Tiger eye turquoise (8 gp). White pearl (140 gp). Rhodochrosite (8 gp). Black star sapphire (600 gp). Smoky quartz (70 gp). Jade (140 gp). Red-brown spinel (140 gp). Aquamarine (800 gp). Azurite (8 gp). Blue diamond (8000 gp). Pink pearl (140 gp). Banded agate (8 gp). Peridot (70 gp). Amber (140 gp). Azurite (8 gp). Fire opal (600 gp). 1 Medium magic item.
Dagger Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He wears baggy pastel pantaloons and a blue scarf, and his gloved hand is found clutching a whip. He has no fur. His blue eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Dagger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: To prove his worth to the world; and a strong sense of loyalty to gnomish people
Ideals: Gifted. Flaws: Ugly, Impulsive, Racist. Bonds: Poor. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 50 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Smoky quartz (40 gp). Malachite (15 gp). Blue quartz (15 gp). Black star sapphire (1200 gp). Zircon (40 gp).
Jane Palomarez, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears bulky grey painted plate armor. Her black hair is still thick. She wears crescent spectacles with a black brim.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She also is a firm believer in the womanly ideal.
History: Sold as a small child to a wizard, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: She wants nothing more than to rejoin the army; and a deep hatred of gnolls
Flaws: Impulsive. Bonds: Enemies, Mentor, Adventurer, Military. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 118 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 12000 gp. Deep green spinel (90 gp). Zircon (30 gp). Smoky quartz (30 gp). Amber (90 gp). Blue quartz (12 gp). Rose (30 gp). Blue quartz (12 gp). Aquamarine (1600 gp). Moss agate (12 gp). Tourmaline (90 gp). White pearl (90 gp). Lapis lazuli (12 gp). Obsidian (12 gp). Rose (30 gp). Amethyst (90 gp). Rock crystal (30 gp).
Roondar Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting tan shirt and pants. He has a small bristly mustache and wavy white hair. His eyes, though not visible through his cowl, are gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Baker business at a young age. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Baker soon after.
Motivation: Wants to raise his children well; and doesn't want to be a baker and was forced into it by his family
Ideals: Optimist, Gifted. Bonds: Poor, Job, Family. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Jeweled gold crown (3000 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1200 gp). A small bag of saffron. (90 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1300 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky white painted plate armor. His silver hair is kept up in a ponytail inside a top hat. His blue eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Hamil has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs
Flaws: Disease. Bonds: Guardian, Adventurer, Mentor, Religious. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 134 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (80 gp). Brass mug with jade inlays (400 gp).
Ahlyssa Tenley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She usually wears her brown robe and has her bastard sword always slung over her shoulder. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small forest village. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Opinionated. Bonds: Immigrant, Adventurer, Nature, Military. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Freshwater pearl (15 gp). Black pearl (900 gp). Citrine (20 gp). Amber (100 gp). Obsidian (15 gp). Jet (100 gp). Amethyst (100 gp). Golden yellow topaz (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!