Joser Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and blue handkerchief worn on his right side. He sports a long chestnut beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Depressed, Secretive, Insomniac. Bonds: Attractive, Religious. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 124 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 10000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Finely wrought small gold bracelet (80 gp). Jeweled electrum ring (5000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (1900 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (700 gp). Jeweled gold crown (5000 gp). Finely wrought small gold bracelet (80 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (700 gp). 1 Minor magic item.
River Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his white fur up. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Shoemaker in town.
History: River was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Shoemaker and found it very stressful. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 117 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Smoky quartz (50 gp). Chalcedony (50 gp). Pink pearl (60 gp). Sard (50 gp). Amethyst (60 gp). Rock crystal (50 gp). Black star sapphire (900 gp). Jade (60 gp). Peridot (50 gp). Rhodochrosite (9 gp). Malachite (9 gp). Citrine (50 gp). Iolite (50 gp). Violet garnet (1000 gp). Chrysoberyl (60 gp). Alexandrite (1000 gp). Hematite (9 gp). Blue quartz (9 gp). Iolite (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nuraval Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light brown in addition to tight pants, and sports empty pouches on his belt. He has a small bristly mustache and wavy chestnut hair. His eyes are a pleasant amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his singing dream.
Motivation: He wants to get laid; and wants a kiss
Ideals: Artistic. Flaws: Emotional. Bonds: Rich, Has a crush. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 133 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shadow Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She wears her yellow fur down. Her eyes are blue and she is always smoking a pipe.
Personality: She is a hateful person. She taunts others and blames them for her problems. She pushes her goals aggressively. She is also a coward if confronted.
History: The child of eastern immigrants she idolized her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Navigator soon after.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and doesn't want to be a navigator and was forced into it by her family
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job, Family. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp.
Adelaide Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a violet coat over a grey low-cut shirt, and a feathered hat upon her head. She has no hair. She wears crescent spectacles with a black brim.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Adelaide is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: When she was but 5 years old her parents immigrated from the north. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter
Flaws: Ugly, Terse, Insane. Bonds: Family, Immigrant. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 107 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Deep blue spinel (500 gp). Zircon (40 gp). Violet garnet (500 gp). Chrysoberyl (100 gp). Deep blue spinel (500 gp). Banded agate (4 gp). White pearl (100 gp). Moss agate (4 gp). Amethyst (100 gp). Peridot (40 gp). Violet garnet (500 gp). Deep green spinel (100 gp). Sard (40 gp). Deep blue spinel (500 gp). Violet garnet (500 gp). White opal (1300 gp). Alexandrite (500 gp). Brown-green garnet (100 gp). Golden yellow topaz (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Joan Willoughby, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her skin is fair and her fingers are delicate and long. With bright golden hair. Her eyes are brown.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south her family was never financially stable. Joan was born on a far southern desert where she grew up under the tutelage of her mother, an expert Roofer. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Justice, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 18)
Armor Class 9
Hit Points 60 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Druidic, Draconic
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 9000 gp. Aquamarine (700 gp). Onyx (60 gp). Aquamarine (700 gp). Obsidian (11 gp). Jet (110 gp). Black pearl (700 gp). Silver pearl (110 gp). Moonstone (60 gp). 1 Major magic item.
Delg Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. He keeps his long silver hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Delg took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur, Gifted. Bonds: Immigrant, Attractive, Enemies, Slave. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A small bag of saffron. (10 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Black velvet mask with numerous citrines (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
