Rael Hanali, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern man wears many layers of old clothing at all times. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Rael grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Ugly, Shy, Selfish. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 91 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 7000 gp. Moss agate (6 gp). Deep blue spinel (1200 gp). Sardonyx (20 gp). Hematite (6 gp). Deep blue spinel (1200 gp). Citrine (20 gp). Golden yellow topaz (1200 gp). Sard (20 gp). Sard (20 gp). Black pearl (1200 gp). Star rose quartz (20 gp). Freshwater pearl (6 gp). Golden pearl (90 gp). Eye agate (6 gp). Red garnet (90 gp). Eye agate (6 gp). 1 Medium magic item.
Aura Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'10" and muscular, this western woman dresses in brown turtlenecks beneath a black coat with brown slacks. She has dyed her greying gray fur a little too much giving a sharp gray color. Her eyes are likewise green.
Personality: Aura speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invites people to come help in her community garden.
History: When she was but 5 years old her parents immigrated from the west. Aura was born on a far western mountains where she grew up under the tutelage of her father, an expert Cartwright. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable, Philantrophist. Flaws: Disease. Bonds: Immigrant. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 132 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Canary diamond (8000 gp). Peridot (30 gp). Black pearl (1100 gp). Red-brown spinel (130 gp). Pink diamond (8000 gp). Brown-green garnet (130 gp). Amber (130 gp). Hematite (7 gp). 1 Medium magic item.
Vicky Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is red. Her blue eyes are passionate and lively.
Personality: Vicky speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Vicky hails from a village terrorized by goblins. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: Nothing but the best is good enough for her; and many goblins want her driven away
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Rich, Enemies. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 19)
Armor Class 10
Hit Points 93 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +8 / 5d8+2, Ranged +6 / 5d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Sard (80 gp). Zircon (80 gp). Blue star sapphire (1300 gp). Coral (80 gp). Aquamarine (800 gp). Banded agate (15 gp). Azurite (15 gp). Rich purple corundum (1300 gp). Fiery yellow corundum (1300 gp). Silver pearl (80 gp). Tiger eye turquoise (15 gp). Red spinel (80 gp). 1 Medium magic item. 1 Medium magic item.
Medrash Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries ceremonial daggers. His brass crest is matted, messy, and big. He wears a mask on his face.
Personality: Medrash is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Medrash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he is greedy
Ideals: Fighting, Impeccable. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Rhodochrosite (15 gp). Star rose quartz (50 gp). Deep blue spinel (900 gp). Sardonyx (50 gp). Rich purple corundum (700 gp). Chrysoberyl (40 gp). Obsidian (15 gp). Violet garnet (900 gp). Tiger eye turquoise (15 gp). Peridot (50 gp). Obsidian (15 gp). Red spinel (40 gp). Rock crystal (50 gp). 1 Medium magic item. 1 Medium magic item.
Chay Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. His red hair is braided into rings. His hazel eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Chay studied abroad. In his 18th year, his parents were killed by a brigands raid, leaving Chay alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and many brigands want him driven away
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 48 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Hematite (10 gp). Azurite (10 gp). Tiger eye turquoise (10 gp). Alexandrite (400 gp). Moonstone (20 gp). 1 Medium magic item.
Faran Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Faran took refuge in the ruined castle and found the beat up mace and armor he uses now. He now mingles about in high society.
Motivation: Many giants want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Rich, Nature, Enemies. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 58 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +5 / 5d6-1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1100 pp. Coral (150 gp). Iolite (80 gp). Blue sapphire (1500 gp). Brown-green garnet (150 gp). Malachite (5 gp). Chrysoprase (80 gp). Deep green spinel (150 gp). Obsidian (5 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). Hematite (5 gp). White pearl (150 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gurdis Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has done her best to style her golden hair to look like a famous performer. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Barrister profession.
History: Gurdis was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has worked as a Roofer like her father before her.
Motivation: She's looking for her big break; and balancing her hectic life and new roofer responsibilities is difficult
Flaws: Ugly, Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 18)
Armor Class 10
Hit Points 135 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1800 pp. Aquamarine (1000 gp). Sard (20 gp). Tourmaline (90 gp). Freshwater pearl (12 gp). Smoky quartz (20 gp). 1 Medium magic item. 1 Medium magic item.
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