Borun Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Borun took refuge in the ruined castle and found the beat up bow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 71 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. Carnelian (40 gp). Pink pearl (140 gp). Smoky quartz (40 gp). Bloodstone (40 gp). Golden yellow topaz (1200 gp). Emerald (1200 gp). Eye agate (5 gp). Alexandrite (1200 gp). Deep green spinel (140 gp). Tiger eye turquoise (5 gp). Fiery yellow corundum (1200 gp). Aquamarine (1200 gp). Bloodstone (40 gp). Lapis lazuli (5 gp). Hematite (5 gp). Black pearl (1200 gp). Amethyst (140 gp). Peridot (40 gp). Violet garnet (1200 gp). Tiger eye turquoise (5 gp).
Hugh Lester, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing grey shirts, loose pants, and blazers most of the time and is in decent physical shape. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Nature. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. Lapis lazuli (16 gp). Violet garnet (1500 gp). Deep green spinel (100 gp). Aquamarine (1500 gp). Fiery yellow corundum (1300 gp). Black star sapphire (1300 gp). Black pearl (1500 gp). Golden pearl (100 gp). Azurite (16 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Star rose quartz (80 gp). Azurite (16 gp). Rock crystal (80 gp). Sardonyx (80 gp). 1 Medium magic item.
Percival Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered crossbow and tarnished nunchaku as well. He has a long white beard with little hanging trinkets. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 119 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Gnome, Goblin
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: Violet garnet (1100 gp). Red garnet (70 gp). Bloodstone (60 gp). Citrine (60 gp). Fiery yellow corundum (900 gp). Rock crystal (60 gp). Blue sapphire (900 gp). Chalcedony (60 gp). Azurite (8 gp). Tourmaline (70 gp). Jet (70 gp). Blue quartz (8 gp). Sardonyx (60 gp).
Tod Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a red poncho over his likewise colored trousers and shirt. His hair is golden and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Tod abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Lazy, Insomniac. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 82 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 500 pp. Citrine (80 gp). Deep blue spinel (1400 gp). Rose (80 gp). Silver pearl (110 gp). Golden pearl (110 gp). Amethyst (110 gp). Chalcedony (80 gp). White opal (1200 gp). Black pearl (1400 gp). Black opal (1200 gp). Smoky quartz (80 gp). Amethyst (110 gp). Peridot (80 gp). Hematite (15 gp). Red garnet (110 gp). Citrine (80 gp). Banded agate (15 gp). Eye agate (15 gp). Banded agate (15 gp). 1 Medium magic item.
Tim Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His blonde hair is singed and shortened. His face is scarred and worn.
Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with finding treasure.
History: Tim was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Hunter like his mother before him.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 19)
Armor Class 10
Hit Points 119 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 19
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +6 / 5d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Fire opal pendant on a fine gold chain (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). A small bag of saffron. (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (1600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (1600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Aym Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears a green armored body suit, with a simple black line shooting up and back down. Her hair is blue and curly. She has a dull look in her silver eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A powerful brothel owner made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Shy. Bonds: Mentor, Attractive. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 51 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Orc, Gnome
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 900 pp. Amethyst (110 gp). Golden pearl (110 gp). Blue sapphire (1500 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valanthe Melancon, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears yellow painted combat armor at almost all times. She carries with her a set of daggers on her belt, each one with a topaz on the hilt. She has no hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 73. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Valanthe grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 118 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Giant, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 10000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold cup set with emeralds (9000 gp). An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Cloth of gold vestments (140 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
