Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown cloak and cross-gartered green stockings. His whole body is exceptionally muscular. His white fur is lengthy and is close to two feet long. He has a dull look in his yellow eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Forgetful. Bonds: Immigrant, Adventurer, Religious. Occupation: Gardener
Voice: French accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 15)
Armor Class 9
Hit Points 70 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Onyx (60 gp). Star rose quartz (60 gp). Onyx (60 gp). Rhodochrosite (9 gp). Banded agate (9 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). Red spinel (160 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp). Blue sapphire (800 gp). Chalcedony (60 gp). Rhodochrosite (9 gp). Rock crystal (60 gp). Deep blue spinel (500 gp). Jade (160 gp). Azurite (9 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His black hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Military. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 53 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Goblin, Sylvan, Undercommon, Auran
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Deep blue spinel (400 gp). Jet (50 gp). Carnelian (50 gp). Golden yellow topaz (400 gp). Jet (50 gp). Black opal (1000 gp). Aquamarine (400 gp). Tourmaline (50 gp). Banded agate (14 gp). Rhodochrosite (14 gp). Rock crystal (50 gp). Aquamarine (400 gp). Blue sapphire (1000 gp). Banded agate (14 gp). 1 Medium magic item.
Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear grey clothing when he does not wear armor, and a wedding ring on his left hand. His white hair is thinning but still full. He has a dull look in his blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.
History: Fargrim hails from a village terrorized by illithids. Like his mother and his sister before him, after school he went straight into learning to become a Performer. He inherited the family business which he has now maintained for 5 years.
Motivation: He wants revenge against illithids.
Ideals: Logical. Bonds: In love, Job, Enemies. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 17)
Armor Class 9
Hit Points 109 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon, Infernal
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Sardonyx (30 gp). Golden pearl (130 gp). Sardonyx (30 gp). Coral (130 gp). Rich purple corundum (1400 gp). Sard (30 gp). Amber (130 gp). Emerald (1400 gp). Red spinel (130 gp). Zircon (30 gp). Red garnet (130 gp). Jet (130 gp). Carnelian (30 gp). Aquamarine (500 gp).
Leucis Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple white line shooting up and back down. His silver hair, when down, is lengthy. His black eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Leucis hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Leucis alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Leucis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Philantrophist, Artistic. Bonds: Family, Enemies. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 17)
Armor Class 9
Hit Points 144 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 7000 gp. Freshwater pearl (4 gp). Black pearl (800 gp). Aquamarine (800 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). Amber (130 gp). Brown-green garnet (130 gp). Zircon (30 gp). Azurite (4 gp). Alexandrite (800 gp). Black pearl (800 gp). Black star sapphire (700 gp). Zircon (30 gp). Fire opal (700 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). Blue quartz (4 gp). Sard (30 gp). Sardonyx (30 gp). Malachite (4 gp). Onyx (30 gp). Freshwater pearl (4 gp). Sardonyx (30 gp). Amber (130 gp).
Melech Honor, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His dark red hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his mother was called into army service. A freak accident while working with his Bellfounder mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane, Impulsive, Disease. Bonds: Military. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Terran
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 9000 gp. Golden circlet with four aquamarines (6000 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (180 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (180 gp). Gold music box (3000 gp).
Salanop Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and green robe with the hood down. She has a moderate pudge and is not very fit. She sports silver long hair. Her eyes, though not visible through her cowl, are violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Salanop enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her relatives are trying to arrange a marriage; and she is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Hedonist, Insane. Bonds: Nature, Family. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 17)
Armor Class 14
Hit Points 93 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Rich purple corundum (600 gp). Golden yellow topaz (300 gp). Black star sapphire (600 gp). Red-brown spinel (60 gp). Amber (60 gp). Eye agate (14 gp). Coral (60 gp). Red-brown spinel (60 gp). Blue quartz (14 gp). Carnelian (50 gp). Deep blue spinel (300 gp). Brown-green garnet (60 gp). Peridot (50 gp). Blue quartz (14 gp). Jacinth (3000 gp).
Amûg Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Actor. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.
History: Amûg was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He struck the Actor job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Artistic. Flaws: Disease, Shy. Bonds: Job. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
