Mardnab Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She wears a colorful flower in her auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Mardnab was born in the west. At a young age she loved to build and create. Cursed with vampirism at a very young age, Mardnab has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wishes to resurrect an old love.
Ideals: Joker, Persistence. Flaws: Disease. Bonds: Attractive, In love. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 125 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Amber (100 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Jet (100 gp). Rich purple corundum (800 gp). Bloodstone (60 gp). Blue sapphire (800 gp).
Tod Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His red hair is still thick. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich eastern family. Tod abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent father; and he is greedy
Ideals: Fighting, Joker, Entrepeneur. Bonds: Rich, Adventurer, Family. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 88 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. A roughly beaten golden orb (90 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). A small bag of saffron. (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). A silver and pearl hairclip (90 gp). Old masterpiece painting (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Anderton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair has been sun bleached extensively. His violet eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of his daughter; and he feels threatened by others
Ideals: Justice. Flaws: Fearful, Insane. Bonds: Rich, Family. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 19 (+4) | 10 (+0) |
Senses Passive Perception 19
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1100 pp. Jet (100 gp). Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bimpnottin Welber, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, blue cloak. Her auburn hair is smooth and relatively long. She wears a mask on her face.
Personality: A skeptical and narcissistic woman, Bimpnottin's first love is herself. Her second love is also herself. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of a Bowyer, who enjoyed hunting, Bimpnottin was taken on many hunting expeditions. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: She desires power and/or immortality; and doesn't want to be a bellfounder and was forced into it by her family
Ideals: Impeccable, Gifted. Bonds: Nature, Adventurer, Family. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 94 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Sylvan, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Moonstone (30 gp). Fire opal (900 gp). Blue quartz (10 gp). Deep green spinel (50 gp). Black star sapphire (900 gp). Black star sapphire (900 gp). Jade (50 gp). Red garnet (50 gp). White pearl (50 gp). Rhodochrosite (10 gp). Jade (50 gp).
Pyra Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She wears a colorful flower in her red hair. She is very pretty but has cold, dead eyes.
Personality: She is fixated on the number 43. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She would rather hide behind her crafts than deal with other people.
History: Pyra was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her absent mother; and to unite with her brother
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Family. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. A delicate silver chain set with a tourmaline (100 gp). Sapphire pendant on gold chain (600 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Medium magic item.
Emmeline Cason, Female Human [Permalink]
Personal [hide]
Description: This woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is muscular with a powerful set of arms. Her black hair is drawn into a tight pony tail with a card scrunchie. Her brown eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She moves from town to town, unable to find a place to settle.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.
Ideals: Persistence, Extrovert. Bonds: Poor, Immigrant, Debt. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 66 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (5000 gp). An abacus with copper, silver and gold markers (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a pastel shirt with thin tan vertical stripes and pastel pants. His fur is brown and very short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the south. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Addict, Insane, Shy. Bonds: Poor. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 17)
Armor Class 15
Hit Points 61 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +11 / 5d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1600 pp. Chrysoprase (20 gp). Moonstone (20 gp). Chrysoberyl (40 gp). Onyx (20 gp). Golden pearl (40 gp). Hematite (5 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!