Dee Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with tan skirt. Her long red hair reaches down to her waist. Her gray eyes are slightly larger than normal.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is harsh and unforgiving.
History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has a crush on the local Healer; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 42 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Goblin, Draconic
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. 1 Medium magic item.
Margery Stratford, Female Human [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. Her feathered hat is riddled with cuts and holes. Her gray eyes are passionate and lively.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a small toy that she constantly fidgets with.
History: She was born several months after her father was called into army service. After coming to the age of reason, Margery took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.
Motivation: Money/treasure.
Ideals: Passionate, Gifted. Flaws: Ugly, Addict. Bonds: Military. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Orc, Giant
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Silver chalice with lapis lazuli gems (170 gp). Jeweled electrum ring (7000 gp).
Rûkdûg Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length silver hair. His gray eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Laborer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Professionalism, Entrepeneur. Bonds: Rich, Job, Military. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 118 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled anklet (1000 gp). Solid gold idol (200 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Old masterpiece painting (2000 gp). Gold music box (1000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears professional attire. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's attracted to the PC; and he has a crush on the local slave trader
Ideals: Fighting. Bonds: Attractive, Adventurer, Immigrant, Has a crush. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Rhodochrosite (12 gp). Tiger eye turquoise (12 gp). Brown-green garnet (90 gp). Hematite (12 gp). Golden yellow topaz (300 gp). Chrysoberyl (90 gp). Azurite (12 gp). Black pearl (300 gp). Obsidian (12 gp). Alexandrite (300 gp). Zircon (70 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). Bloodstone (70 gp). Black opal (1400 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (12 gp). Hematite (12 gp). 1 Medium magic item.
Cecily Prescott, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has styled her silver hair well, parting it to the left. She has gray eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Cecily was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her son.
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Nature, Poor, Family. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 600 pp. Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Jeweled anklet (2000 gp). A roughly beaten golden orb (90 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled gold crown (4000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and ruby ring (2000 gp). 1 Minor magic item. 1 Minor magic item.
Nija Guile, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a green vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her green boots flare out at the collars. Her brown hair, when down, is lengthy. She wears an eyepatch.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As long as the job gets done she does not care how it got done.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants to work out more often; and she is content
Ideals: Athletic, Professionalism. Flaws: Ugly, Disease, Mundane. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 109 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 6000 gp. Amethyst (40 gp). Banded agate (16 gp). Alexandrite (600 gp). Pink pearl (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Virra Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is long and unkept. Her eyes are a pleasant blue.
Personality: Calm and collected, she is a well trained Bounty Hunter. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Bounty Hunter, Virra learned a great deal about her father's area of expertise. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in hammer use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Virra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and someone believes her a fraud
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Bounty Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 107 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. Violet garnet (500 gp). Fire opal (900 gp). Malachite (6 gp). Moonstone (30 gp). Moss agate (6 gp). Obsidian (6 gp). Alexandrite (500 gp). Amethyst (70 gp). Bloodstone (30 gp). Peridot (30 gp). 1 Medium magic item. 1 Medium magic item.
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