Quarethon Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His long rusty crest is drawn into a two foot long braid. He has a dull look in his red eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.
History: Quarethon was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the east, certain he would find work there.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Optimist, Philantrophist. Bonds: Immigrant, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 12
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Black velvet mask with numerous citrines (100 gp). Carved bone or ivory statuette (10 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Black velvet mask with numerous citrines (100 gp). A small bag of saffron. (10 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (100 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (500 gp).
Susannah Rutherford, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears just a brown suit. She has a hunchback. She sports a flattop hair cut. Her amber eyes peer out from beneath her top brown hat.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in the north, but her parents moved at a very young age to the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Performer work with an outfit from a few towns over. Performer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Performer like her mother before her.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant, Job. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 4000 gp. A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Solid gold idol (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A roughly beaten golden orb (120 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (300 gp). Silver chalice with lapis lazuli gems (120 gp). Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Medium magic item.
Eran Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. She has several tiny sapphire earrings on each ear.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Eran enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the south to a Mercenary, Eran learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better village for her children.
Motivation: To be a Bather again; and expand her business
Flaws: Disease, Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 105 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. A roughly beaten golden orb (110 gp). A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (4000 gp).
Philomena High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears baggy white pantaloons and a black scarf. She wears her hair in dreadlocks. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born a particularly ugly child, much to the horror of her parents. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and revenge
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 110 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Alexandrite (1100 gp). Zircon (60 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). Citrine (60 gp). Malachite (10 gp). Bloodstone (60 gp). Coral (150 gp). Rock crystal (60 gp). Freshwater pearl (10 gp). Onyx (60 gp). Sard (60 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Red spinel (150 gp). Star rose quartz (60 gp). Red garnet (150 gp). Coral (150 gp). Aquamarine (1100 gp). Chrysoprase (60 gp). Eye agate (10 gp). Jet (150 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp).
Beatrice Merton, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady brown eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: She is content; and a deep hatred of giants
Ideals: Joker, Artistic. Flaws: Ugly, Cynical. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 67 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 19 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Undercommon, Infernal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Obsidian (6 gp). Black star sapphire (1500 gp). Citrine (40 gp). Deep green spinel (50 gp). Moss agate (6 gp). Golden yellow topaz (900 gp). Blue quartz (6 gp). Lapis lazuli (6 gp). Hematite (6 gp). Blue sapphire (1500 gp). Citrine (40 gp). Aquamarine (900 gp). Aquamarine (900 gp). Black pearl (900 gp). Blue sapphire (1500 gp). 1 Medium magic item. 1 Medium magic item.
Jo Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her lance. Her hair, while still mostly silver, has prominent grey streaks. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She always tries to repair and not replace. It was this mentality that drove her into the Servant business.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Addict, Emotional. Bonds: Military. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 10
Hit Points 99 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Sard (80 gp). Rhodochrosite (14 gp). Star ruby (400 gp). Malachite (14 gp). Peridot (80 gp). Blue sapphire (400 gp). Lapis lazuli (14 gp). Malachite (14 gp). Sard (80 gp). Red garnet (120 gp). Chalcedony (80 gp). Golden pearl (120 gp). Moonstone (80 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 19)
Armor Class 11
Hit Points 117 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 22000 gp. Silver chalice with lapis lazuli gems (180 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A necklace of small pink pearls (2000 gp). Jeweled gold crown (4000 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (900 gp). A roughly beaten golden orb (180 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved bone or ivory statuette (80 gp). Old masterpiece painting (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (900 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). A delicate brass dragon egg (80 gp). Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (900 gp). Jeweled gold crown (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Sapphire pendant on gold chain (1700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!