Jarana Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears an entirely grey suit with green socks and a vest with buckled shoes. She has a very tight haircut. Her ears are large.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Interpreter, her father struggled to pay the bills. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 12
Hit Points 135 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Orc, Gnome, Undercommon
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 13000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Sapphire pendant on gold chain (1200 gp). Sapphire pendant on gold chain (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (400 gp). A silver and pearl hairclip (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Black velvet mask with numerous citrines (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (500 gp). A roughly beaten golden orb (110 gp). Jeweled gold crown (5000 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (5000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A roughly beaten golden orb (110 gp). Jeweled anklet (2000 gp).
Vapula Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'0". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and her gloved hand is found clutching a sword. Her purple hair is unkempt and raggedy. Her white eyes are passionate and lively.
Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.
History: Vapula was born in the north. At a young age she loved to build and create. She was taken as a slave by a traveling circus and forced to perform She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and to clean up the streets
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Guardian, Slave. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 127 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 8000 gp. Star ruby (1000 gp). Iolite (20 gp). Deep green spinel (100 gp). Violet garnet (800 gp). Rhodochrosite (12 gp). Hematite (12 gp). Fire opal (1000 gp). Golden yellow topaz (800 gp). Freshwater pearl (12 gp). Aquamarine (800 gp). Black pearl (800 gp). Rose (20 gp). Peridot (20 gp). Brown-green garnet (100 gp). Citrine (20 gp). Violet garnet (800 gp). Onyx (20 gp). Rhodochrosite (12 gp). Red-brown spinel (100 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Obsidian (12 gp). Clear bright green emerald (6000 gp). Zircon (20 gp). Rock crystal (20 gp). Carnelian (20 gp). 1 Medium magic item. 1 Medium magic item.
Efferil Liadon, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears bulky tan painted plate armor. He keeps his long auburn hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: Gifted from a young age, Efferil studied abroad. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Ideals: Pacifist, Gifted. Flaws: Ugly, Insane. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 17)
Armor Class 8
Hit Points 73 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal, Terran
Attacks Melee +7 / 5d4+1, Ranged +4 / 5d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1100 pp. Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Black velvet mask with numerous citrines (160 gp). An abacus with copper, silver and gold markers (160 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Medium magic item.
Erky Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Persistence, Pacifist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 124 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1200 pp. Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (400 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (500 gp). 1 Medium magic item.
Andram Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He usually wears his green robe and has his bow always slung over his shoulder. He has a hunchback. His chestnut hair is greasy and uncared for. His eyes are likewise silver.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Locksmith in town.
History: Andram hails from a village terrorized by illithids. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 96 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Morkral Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Morkral lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and wants to raise his children well
Ideals: Optimist. Flaws: Impulsive. Bonds: Family, Nature, Has a crush. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 99 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Gold dragon comb with red garnet eye (1400 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.
Dara Floshem, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a blue collared shirt and grey skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is cut short. Her brown eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. She is lazy and tries to find solutions quickly.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Barrister, and she later adopted a second daughter.
Motivation: She's repulsed by the PC.
Ideals: Athletic. Flaws: Addict, Lazy, Antagonistic. Bonds: Family. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 59 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 400 pp. Amber (90 gp). Golden yellow topaz (1100 gp). Pink pearl (90 gp). Black star sapphire (600 gp). Bloodstone (80 gp). Freshwater pearl (7 gp). Alexandrite (1100 gp). Aquamarine (1100 gp). Blue star sapphire (600 gp). White opal (600 gp). Moss agate (7 gp). Alexandrite (1100 gp). Amethyst (90 gp). Smoky quartz (80 gp). Jade (90 gp). Red spinel (90 gp). Black star sapphire (600 gp). Red spinel (90 gp). Freshwater pearl (7 gp). Alexandrite (1100 gp). Banded agate (7 gp). Violet garnet (1100 gp). Jasper (80 gp). Brown diamond (7000 gp). Golden yellow topaz (1100 gp). Sard (80 gp). Malachite (7 gp). Coral (90 gp). White opal (600 gp). Azurite (7 gp). 1 Medium magic item.
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