Elegant Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her beige fur is kept up in a ponytail inside a top hat. She is very pretty but has cold, dead eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Elegant was born the youngest of three triplets. She worked as a nervous Stableman and found it very stressful. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Sabotage a competitor; and wants to raise her children well
Flaws: Antagonistic. Bonds: Attractive, Family, Job, Nature. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 17)
Armor Class 10
Hit Points 80 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Goblin, Celestial
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1200 pp. Large well-done wool tapestry (200 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Arha Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a white feathered hat and white clothes. She has golden hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot resist a sob story and will often dote over anyone who has one.
History: Arha was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and further expansion of business
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Family, Job. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 18)
Armor Class 10
Hit Points 90 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 20 (+5) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 19 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1100 pp. Banded agate (8 gp). Tourmaline (130 gp). Zircon (50 gp). Tiger eye turquoise (8 gp). Freshwater pearl (8 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Windy Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her brown fur up. She wears an eyepatch.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She plays an instrument quite well.
History: She was born in the west, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She left for the west, certain she would find work there.
Motivation: To clean up the streets; and she desires power and/or immortality
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 84 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Tawna Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is wearing a long, white cloak. Her long auburn hair is drawn into a two foot long braid. This hazel eyed southerner is not easily forgotten.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She receives visions of the future at random moments
History: Born in the south to a Roofer, Tawna learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying brother.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Poor, In love. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 58 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Malachite (8 gp). Azurite (8 gp). Malachite (8 gp). Malachite (8 gp). Coral (140 gp). Iolite (80 gp). Black pearl (1400 gp). Alexandrite (1400 gp). 1 Medium magic item.
Gunter Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'8" southern man, he is wearing a long, violet, dusty cloak. His white hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and many gnolls want him driven away
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Enemies. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Terran, Orc
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Jeweled anklet (2000 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Jeweled gold crown (2000 gp). Old masterpiece painting (2300 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (700 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (2300 gp). 1 Medium magic item.
Oren Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted divine powers by his dying sister.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Passionate, Fighting, Gifted. Flaws: Ugly, Fearful. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 18)
Armor Class 12
Hit Points 131 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. A roughly beaten golden orb (100 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Major magic item.
Fonkin Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.
History: Born to a Herbalist, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Flaws: Antagonistic, Insomniac, Addict. Bonds: Poor, Family. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 82 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp.
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