Garl England, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'6" and has a large white mantle and cape that has been intricately interwoven into his grey robe. His right hand appears badly burned and disfigured. His hair is long and silver with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.
History: Garl was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Military, Poor, Mentor. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp.
Mary Snape, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: The child of northern immigrants she idolized her father. Mary was born on a far northern forest where she grew up under the tutelage of her father, an expert Scribe. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Scribe
Voice: German accent
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 16)
Armor Class 14
Hit Points 60 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Eye agate (9 gp). Brown-green garnet (40 gp). Malachite (9 gp). Fiery yellow corundum (1500 gp). Aquamarine (1300 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Fire opal (1500 gp). Citrine (60 gp). Moss agate (9 gp). Lapis lazuli (9 gp). Citrine (60 gp). Aquamarine (1300 gp).
Pelt Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'5". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a scythe. She has styled her gray fur well, parting it to the left. Her eyes are green and catlike.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the north. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Barber they were divorced and she won custody of their son. She worked as a Mayor, and she later adopted a second son.
Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Immigrant, Family. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 131 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 4d8-3, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Zircon (80 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Moss agate (6 gp). Lapis lazuli (6 gp). Golden pearl (110 gp).
Loopmottin Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is knotted and matted. This brown eyed southerner is not easily forgotten.
Personality: She snorts whenever she laughs or is feeling confident. She is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered singing. She was granted martial powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Artistic. Bonds: Attractive, Religious. Occupation: Banker
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 88 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Druidic, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 9000 gp. Black pearl (400 gp). Freshwater pearl (15 gp). Alexandrite (400 gp). Black pearl (400 gp). Deep blue spinel (400 gp). Chalcedony (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ubada Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female wears tight fitting clothing which further accentuates her frame. She is tall, broad shouldered and powerfully built. With wild white hair. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Ubada was born with her father's beautiful face. She dropped out of school before completing her studies. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She loathes her own lifestyle; and she is not mentally stable, and does not behave rationally
Ideals: Logical, Entrepeneur. Flaws: Insane, Forgetful, Depressed. Bonds: Attractive. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Eye agate (10 gp). Fiery yellow corundum (1400 gp). Citrine (20 gp). Peridot (20 gp). Jet (140 gp). White opal (1400 gp). Blue quartz (10 gp). Red garnet (140 gp). Lapis lazuli (10 gp). Peridot (20 gp). Sard (20 gp). Emerald (1400 gp).
Blossom Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears red painted combat armor at almost all times. Her moppish white hair is in a traditional bowl cut. Her ears are large.
Personality: Overbrimming with self-confidence, Blossom isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born a particularly ugly child, much to the horror of her parents. In her 18th year, her parents were killed by a giants raid, leaving Blossom alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Blossom was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She feels the way she acts is they only way to get by in the world; and someone believes her a fraud
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 18)
Armor Class 11
Hit Points 129 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 15000 gp. Malachite (9 gp). Fire opal (900 gp). Chalcedony (60 gp). Eye agate (9 gp). Red spinel (60 gp). Black pearl (400 gp). Chrysoprase (60 gp). Chalcedony (60 gp). Amethyst (60 gp). Smoky quartz (60 gp). Aquamarine (400 gp). Banded agate (9 gp). Chalcedony (60 gp). Aquamarine (400 gp). Onyx (60 gp). Zircon (60 gp). Pink pearl (60 gp). Aquamarine (400 gp). Obsidian (9 gp). Deep blue spinel (400 gp). Silver pearl (60 gp). Smoky quartz (60 gp). Hematite (9 gp). Citrine (60 gp). Hematite (9 gp). Deep green spinel (60 gp). Hematite (9 gp). Amber (60 gp). 1 Medium magic item. 1 Medium magic item.
Loopmottin Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tan tunic with grey highlights, and long blue pants that bunch up around her shoes. She is muscular with a powerful set of arms. She keeps her auburn hair in a flapper bob. Her eyes are blue.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Loopmottin grew up listening to her mother's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 19)
Armor Class 11
Hit Points 115 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 5d8+1, Ranged +6 / 5d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 24000 gp. Hematite (8 gp). Malachite (8 gp). Violet garnet (200 gp). Aquamarine (200 gp). Rose (20 gp). Iolite (20 gp). Smoky quartz (20 gp). Lapis lazuli (8 gp). Amber (100 gp). Deep blue spinel (200 gp). Iolite (20 gp). Amethyst (100 gp). Alexandrite (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
