Senteq Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He has silver hair. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Senteq was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Senteq's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Shy. Bonds: Immigrant. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 61 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 20 (+5) | 14 (+2) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Gnome, Auran, Goblin, Dwarven, Sylvan, Draconic
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1400 pp. Red spinel (120 gp). Moss agate (9 gp). Deep green spinel (120 gp).
Salasar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Stylist. His rusty crest is drawn into a tight pony tail with a dagger scrunchie. He has several tiny sapphire earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.
History: The child of a Roofer, who enjoyed hunting, Salasar was taken on many hunting expeditions. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Gifted. Bonds: Attractive, Rich, Religious, Military, Nature. Occupation: Stylist
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 16)
Armor Class 12
Hit Points 135 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Carnelian (60 gp). Rhodochrosite (12 gp). Black pearl (800 gp). Blue quartz (12 gp). Violet garnet (800 gp). Blue star sapphire (500 gp). Rock crystal (60 gp). Azurite (12 gp). Smoky quartz (60 gp). 1 Medium magic item. 1 Medium magic item.
Enialis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a blue tunic with yellow highlights, and long black pants that bunch up around his shoes. His silver hair is still thick. His eyes, though not visible through his cowl, are green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.
History: He was born on a small isolated farm. A gifted student he started as a Beggar, but he got bored and became a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 42 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp. Tiger eye turquoise (12 gp). Violet garnet (1500 gp). Freshwater pearl (12 gp). Eye agate (12 gp). 1 Minor magic item.
Baradad Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a simple black robe with violet stripes complete with hood. He keeps his long silver crest kept up in a rat tail. His red eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Baradad grew up listening to his father's many stories. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Persistence, Philantrophist, Logical. Bonds: Adventurer. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 18)
Armor Class 12
Hit Points 73 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 10000 gp. Amber (120 gp). Amethyst (120 gp). Golden yellow topaz (1400 gp). Smoky quartz (80 gp). Moss agate (14 gp). Chalcedony (80 gp). Star ruby (1600 gp). Freshwater pearl (14 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Tiger eye turquoise (14 gp). Tiger eye turquoise (14 gp). Chalcedony (80 gp). Rich purple corundum (1600 gp). Onyx (80 gp). Black pearl (1400 gp). Peridot (80 gp). Blue sapphire (1600 gp). Fire opal (1600 gp). 1 Medium magic item. 1 Medium magic item.
Astar Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are red and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the south. He has had some formal writing training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets
Ideals: Optimist, Artistic. Flaws: Forgetful. Bonds: Slave, Poor. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 108 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1400 pp. Blue-white diamond (7000 gp). Banded agate (9 gp). Fiery yellow corundum (500 gp). Rhodochrosite (9 gp). Hematite (9 gp). Citrine (70 gp). Pink pearl (90 gp). Deep blue spinel (1300 gp). White pearl (90 gp). Red garnet (90 gp). Chrysoprase (70 gp). Golden yellow topaz (1300 gp). Rich purple corundum (500 gp). Blue quartz (9 gp). Blue diamond (7000 gp). Golden yellow topaz (1300 gp). Smoky quartz (70 gp). Rock crystal (70 gp). Black pearl (1300 gp). Hematite (9 gp). Red-brown spinel (90 gp). Lapis lazuli (9 gp). Red spinel (90 gp). Chrysoberyl (90 gp). Fiery yellow corundum (500 gp). Freshwater pearl (9 gp). Aquamarine (1300 gp). Sard (70 gp). Citrine (70 gp).
Hûmgrat Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt, he is not a threatening figure. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hûmgrat fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Athletic. Flaws: Cynical, Disease, Fearful. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Aquan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Red spinel (150 gp). Chrysoberyl (150 gp). Rock crystal (70 gp). Sard (70 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lia Selevarun, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her hair is greying and her face has many wrinkles. She wears a mask on her face.
Personality: She has a massive crush on the younger sibling of the Guard who has hired her part-time. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. Lia was born on a far western mountains where she grew up under the tutelage of her mother, an expert Guard. She has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. She hasn't told them the truth, but wants to settle down with them.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Flaws: Shy. Bonds: Attractive, Immigrant, Has a crush, Rich. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 119 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Giant, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Moss agate (12 gp). Golden yellow topaz (1400 gp). Rock crystal (50 gp). Violet garnet (1400 gp). Smoky quartz (50 gp). Star ruby (1600 gp). Carnelian (50 gp). Eye agate (12 gp). Malachite (12 gp). Deep blue spinel (1400 gp). Coral (130 gp).
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