Flame On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a pastel suit. He sports a flattop fur cut. His eyes are amber and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Flame and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Athletic, Persistence. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 106 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1200 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Jeweled gold crown (6000 gp). Silver chalice with lapis lazuli gems (70 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). A roughly beaten golden orb (70 gp). Jeweled electrum ring (6000 gp). Gold and topaz bottle stopper cork (1100 gp).
Cora Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a black coat with yellow slacks, and carries halberds. With bright silver hair. She is very pretty but has cold, dead eyes.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Cora reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Cora and her spouse have recently divorced.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 56 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Jeweled gold crown (8000 gp). Solid gold idol (600 gp). Carved bone or ivory statuette (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Fire opal pendant on a fine gold chain (2100 gp). Jeweled electrum ring (8000 gp). Gold and topaz bottle stopper cork (1700 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Jeweled gold crown (8000 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.
Az-Adar Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Az-Adar and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Gifted, Persistence. Flaws: Antagonistic. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 15)
Armor Class 14
Hit Points 91 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp.
Beast Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears just a brown suit. Her cinnamon fur is greasy and uncared for. Her face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: The child of a Sage, who enjoyed hunting, Beast was taken on many hunting expeditions. Beast was born on a far northern desert where she grew up under the tutelage of her father, an expert Tanner. She hasn't been sleeping well lately.
Motivation: To prove her worth to the world; and to get a good night's sleep
Flaws: Ugly, Insomniac, Impulsive. Bonds: Nature, Immigrant. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 89 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 9000 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Gold music box (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Embroidered and bejeweled glove (3000 gp).
Numba Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears professional attire. She keeps her white hair in a pixie cut. She has gray eyes.
Personality: She is almost excessively polite to everyone, even when angry. She uses divination through singing.
History: She was born on a small isolated farm. When Numba reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted druidic powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army; and to end her boredom
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Military. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 138 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 5000 gp. Iolite (80 gp). Banded agate (11 gp). Moonstone (80 gp). Brown-green garnet (110 gp). Black star sapphire (1500 gp). Malachite (11 gp). Black pearl (700 gp). Moss agate (11 gp). Obsidian (11 gp). Rhodochrosite (11 gp). Banded agate (11 gp). Alexandrite (700 gp). Onyx (80 gp). Black pearl (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Serpent Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'4". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a bow. She has beige fur. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Serpent was raised in a hard working conservative environment. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Ideals: Fighting, Disciplined, Artistic. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 148 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Aquan
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 10000 gp. Aquamarine (1400 gp). Peridot (30 gp). Jet (80 gp). Chalcedony (30 gp). Banded agate (10 gp). Eye agate (10 gp). Alexandrite (1400 gp). Azurite (10 gp). Smoky quartz (30 gp). Tiger eye turquoise (10 gp). Bloodstone (30 gp). Jade (80 gp). Deep green spinel (80 gp). Smoky quartz (30 gp). Tiger eye turquoise (10 gp). Coral (80 gp). Rose (30 gp). Tourmaline (80 gp). Black pearl (1400 gp). 1 Major magic item.
Mary Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her quarterstaff. Her white hair is wavy and long. Her eyes, though not visible through her cowl, are blue.
Personality: Overbrimming with self-confidence, Mary isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is obsessed with a lost civilization.
History: Born in the west her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Impeccable. Bonds: Adventurer, Poor, Job. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 89 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: Just what you see.
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