Wella Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears a tight fitting white shirt and pants. Her chestnut hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born at the edge of vast plains. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend.
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Nature, Adventurer. Occupation: Bowyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 111 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Blue sapphire (800 gp). Peridot (70 gp). Blue sapphire (800 gp). Blue quartz (11 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (1400 gp). Alexandrite (1400 gp). Fire opal (800 gp). Tiger eye turquoise (11 gp). Brown-green garnet (80 gp). Citrine (70 gp). Chrysoberyl (80 gp). Banded agate (11 gp). Black pearl (1400 gp).
Theriatis Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Assassin. He keeps his long golden hair kept up in a rat tail. His gray unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Logical, Athletic. Flaws: Disease, Shy. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 52 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 400 pp. Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). Moss agate (7 gp). Zircon (50 gp). Jasper (50 gp). Rich purple corundum (1400 gp). Emerald (1400 gp). Black pearl (1100 gp). Alexandrite (1100 gp). Red garnet (90 gp). Deep green spinel (90 gp). Aquamarine (1100 gp). Amethyst (90 gp). Rose (50 gp). Rock crystal (50 gp). Hematite (7 gp). Sardonyx (50 gp). Blue quartz (7 gp).
Alvyn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His black hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.
Personality: Eccentric and domineering, Alvyn will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small desert village. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Ugly, Insane. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 17)
Armor Class 14
Hit Points 93 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Terran
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 7000 gp. Black opal (700 gp). Hematite (13 gp). Carnelian (30 gp). Jade (40 gp). Peridot (30 gp). Deep blue spinel (700 gp). Fire opal (700 gp). Blue sapphire (700 gp). Onyx (30 gp). Alexandrite (700 gp). Onyx (30 gp).
Shifting Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His white fur is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amethyst earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Shifting is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Mercenary has made it difficult for him to sleep.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Rich, Job, Family. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 52 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Abyssal
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Golden circlet with four aquamarines (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold dragon comb with red garnet eye (600 gp). A roughly beaten golden orb (100 gp). Brass mug with jade inlays (100 gp). A delicate silver chain set with a tourmaline (60 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (100 gp). 1 Major magic item.
Morkral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy brown suit. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 92 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Auran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Blue sapphire (1100 gp). Obsidian (11 gp). Moss agate (11 gp). Tourmaline (140 gp). Hematite (11 gp). Emerald (1100 gp). Red garnet (140 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Eye agate (11 gp). Citrine (70 gp). Red spinel (140 gp). Lapis lazuli (11 gp). Black pearl (1000 gp). White pearl (140 gp). Deep green spinel (140 gp). Azurite (11 gp). Zircon (70 gp). 1 Medium magic item.
Kiirith Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His green crest is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Kiirith was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and wants a kiss
Ideals: Logical, Persistence. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 112 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 400 pp. Brown-green garnet (140 gp). Red-brown spinel (140 gp). Star ruby (1500 gp). Tiger eye turquoise (11 gp). Iolite (30 gp). Rose (30 gp). Sardonyx (30 gp). Jet (140 gp). Azurite (11 gp). White pearl (140 gp). Bloodstone (30 gp). Violet garnet (600 gp). Rock crystal (30 gp). Carnelian (30 gp). Iolite (30 gp). Golden yellow topaz (600 gp). Carnelian (30 gp). Azurite (11 gp). Lapis lazuli (11 gp). Black pearl (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Akta Absence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She wears a broad hat to cover her moderate length red hair. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She never swears and excessively uses polite adverbs when speaking. She misses her home and complains about the freezing weather, even in summer.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Akta was born on a far western desert where she grew up under the tutelage of her father, an expert Mercenary. She left for the west, certain she would find work there.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Addict, Disease, Insomniac. Bonds: Immigrant. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 pp. Freshwater pearl (6 gp). Chrysoprase (60 gp). Aquamarine (600 gp). Amber (160 gp). Banded agate (6 gp). Red spinel (160 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
