Einkil Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear brown tank tops with black pants. His head has been shaved. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Ugly, Shy, Fearful. Bonds: Military. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 124 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Deep green spinel (110 gp). Golden yellow topaz (800 gp). Onyx (70 gp). Pink pearl (110 gp). Alexandrite (800 gp). Lapis lazuli (14 gp). Obsidian (14 gp). Red garnet (110 gp). Blue quartz (14 gp). Chrysoprase (70 gp). Onyx (70 gp). Banded agate (14 gp). Bloodstone (70 gp). Eye agate (14 gp). Malachite (14 gp). Sard (70 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nissa Turen, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she usually wears her tan robe and has her greataxe always slung over her shoulder. She has slicked back auburn hair. Her thin eyebrows rest above her beady violet eyes.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Nissa has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Orc people; and she loathes her own lifestyle
Ideals: Extrovert. Flaws: Ugly, Racist, Disease, Depressed. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Kitchur, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a brown costume with the symbols of magic on her torso. Her blonde hair is lengthy. Her skin is flawless and her violet eyes scan people very quickly.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. A true patriot, Oriel would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her father was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist, Artistic, Impeccable. Bonds: Attractive, Military. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 50 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 7 (-2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 800 pp. Chalcedony (70 gp). Onyx (70 gp). Eye agate (13 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Malachite (13 gp). Coral (80 gp). Jade (80 gp). Lapis lazuli (13 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shanairla Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears blue cloth garments or leather armor. Her blonde hair is unkempt and raggedy. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invites people to come help in her community garden.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She has drifted from career to career and currently works as a Carpenter.
Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 88 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Tiger eye turquoise (14 gp). Obsidian (14 gp). Deep blue spinel (500 gp). Blue star sapphire (900 gp). Onyx (60 gp). Golden yellow topaz (500 gp). Amethyst (90 gp). Hematite (14 gp). Red-brown spinel (90 gp). Fiery yellow corundum (900 gp). Deep blue spinel (500 gp). Chrysoprase (60 gp). Blue star sapphire (900 gp). Black pearl (500 gp). Banded agate (14 gp). Onyx (60 gp). Alexandrite (500 gp). Rich purple corundum (900 gp).
Lia Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tan armored body suit, with a simple grey line shooting up and back down. Her red hair is smooth and relatively long. Her gray unseeing eyes seem to look past you.
Personality: Lia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Fortune-teller mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud
Ideals: Extrovert, Optimist. Flaws: Disease, Ugly. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 15
Hit Points 36 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Jasper (30 gp). Emerald (1200 gp). Fire opal (1200 gp). Alexandrite (300 gp). Red garnet (70 gp). Star rose quartz (30 gp). Lapis lazuli (10 gp). Deep blue spinel (300 gp). Moss agate (10 gp). Red-brown spinel (70 gp). White opal (1200 gp). 1 Medium magic item.
Alvyn Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a white scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a slaver, Alvyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his poetry dream.
Motivation: He's looking for his big break; and to get a good night's sleep
Ideals: Persistence. Flaws: Lazy. Bonds: Attractive, Mentor. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 121 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Black pearl (600 gp). Obsidian (11 gp). Peridot (40 gp). Citrine (40 gp). Azurite (11 gp). Obsidian (11 gp). Deep blue spinel (600 gp). Rhodochrosite (11 gp). Peridot (40 gp). Black pearl (600 gp). Coral (50 gp). Fiery yellow corundum (500 gp). Black pearl (600 gp). Alexandrite (600 gp). Hematite (11 gp). Golden yellow topaz (600 gp).
Eridred Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and wears brown leather gloves, a brown jacket, and tight pants. Her left hand appears badly burned and disfigured. Her chestnut hair, when down, is lengthy. Her gray eyes peer out from beneath her deerstalker brown hat.
Personality: Eridred is depressed about a lot of things. She tends to be a nihilist. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Eridred was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels kind of lost in life
Ideals: Persistence, Fighting. Flaws: Depressed, Forgetful. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 128 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 19 (+4) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial, Elven
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
