Oskar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Oskar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Locksmith, Oskar learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered writing. He has set out to sabotage the competition.
Motivation: Expand his business; and further expansion of business
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Job. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 9
Hit Points 166 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +8 / 5d6+2, Ranged +5 / 5d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 11000 gp. Moonstone (50 gp). Blue quartz (9 gp). Jade (70 gp). Chrysoprase (50 gp). Citrine (50 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Blue star sapphire (1400 gp). Citrine (50 gp). 1 Major magic item.
Zepar Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying black hair a little too much giving a sharp black color. His white unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.
History: His parents moved while he was still in utero so he is the first generation to be born here. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease, Depressed. Bonds: Immigrant. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Alexandrite (1000 gp). Peridot (50 gp). Star rose quartz (50 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Colton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His eyes are likewise brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He's repulsed by the PC; and to clean up the streets
Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Attractive. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 5 (-3) | 18 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Gold and topaz bottle stopper cork (500 gp). A necklace of small pink pearls (4000 gp).
Antinua Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She wears tan trousers with pastel and green striped suspenders. She wears various colorful collared shirts. She carries a battered warhammer and tarnished bow as well. Her blonde hair is braided into rings. Her amber unseeing eyes seem to look past you.
Personality: She can speak with the recently deceased. She is a bit of a xeno-phobe, disliking non-Elves.
History: She was born in the south. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She was granted necromantic powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Disease, Racist. Bonds: Immigrant. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Auran
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (400 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (600 gp). A necklace of small pink pearls (4000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Gold cup set with emeralds (10000 gp). Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver comb with moonstones (600 gp). Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). 1 Medium magic item.
Seere Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she likes to wear ponchos typically of a light green in addition to tight pants. Her hair is silver and curly. She wears a mask on her face.
Personality: She is calm most of the time but flees social interaction. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Seere was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and she's looking for her big break
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job, Nature. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 146 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 20 (+5) | 15 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Halfling, Undercommon, Gnoll, Druidic
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 800 pp. Jasper (30 gp). Golden pearl (80 gp). Chrysoberyl (80 gp). Iolite (30 gp). Chrysoberyl (80 gp). Silver pearl (80 gp). Sard (30 gp). Silver pearl (80 gp). Black pearl (1500 gp). Jet (80 gp). Jasper (30 gp). Alexandrite (1500 gp). Obsidian (9 gp). Moss agate (9 gp). Fiery yellow corundum (600 gp). Iolite (30 gp). Moonstone (30 gp). Pink pearl (80 gp). Sardonyx (30 gp). Lapis lazuli (9 gp).
Drusilia Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing the road beaten gear of a warrior. She wears her white hair up in a very large beehive style do. Her green eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by drow. Drusilia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Many drow want her driven away.
Ideals: Fighting, Athletic, Joker. Bonds: Enemies, Religious, Family. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 53 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1000 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Old masterpiece painting (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Trail Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a feathered hat to cover her moderate length gray fur. She has several tiny opal earrings on each ear.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Trail was born in the north. At a young age she loved to build and create. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Cynical. Bonds: Rich, Job. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 64 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Ignan, Sylvan
Attacks Melee +3 / 5d4-3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Tiger eye turquoise (14 gp). Hematite (14 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Jade (140 gp).
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