Drifting Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tight fitting pastel shirt and pants. Her brown fur is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Shy. Bonds: Immigrant, Religious, Enemies. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 142 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 10000 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (600 gp). Solid gold idol (300 gp).
Ridaro Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy silver hair. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: She got into the Stableman business at a young age. There was a wharf not far from home where she often wandered off to fish. She inherited the family business which she has now maintained for 15 years.
Motivation: Sabotage a competitor; and balancing her hectic life and new stableman responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Job, Nature. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Black opal (400 gp). Chrysoprase (20 gp). Tiger eye turquoise (14 gp). Aquamarine (600 gp). Lapis lazuli (14 gp). Rhodochrosite (14 gp). Amethyst (160 gp). Golden yellow topaz (600 gp). Jet (160 gp). Peridot (20 gp). Chalcedony (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maynild Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her hair is black and very short. Her eyes, though not visible through her cowl, are hazel.
Personality: Overbrimming with self-confidence, Maynild isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She is a font of random trivia from the lore and stories she has discovered
History: Gifted from a young age, Maynild studied abroad. Like her father and her brother before her, after school she went straight into learning to become a Mortician. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Money/treasure; and further expansion of business
Ideals: Impeccable, Logical, Gifted. Bonds: Rich, Job. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 107 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin, Terran, Auran
Attacks Melee +4 / 5d4-2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Finely wrought small gold bracelet (30 gp). Jeweled gold crown (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled electrum ring (6000 gp). Silver chalice with lapis lazuli gems (80 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled gold crown (6000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A roughly beaten golden orb (80 gp).
Three Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His white fur is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Three reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 10 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 5 (-3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Alexandrite (700 gp). Rock crystal (40 gp). Red-brown spinel (110 gp). Black pearl (700 gp). Smoky quartz (40 gp). Amethyst (110 gp). Tiger eye turquoise (14 gp). Smoky quartz (40 gp). Banded agate (14 gp). Blue quartz (14 gp).
Carlin Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. Her golden hair is cut short. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.
History: Carlin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She moves from town to town, unable to find a place to settle.
Motivation: Gnomish compassion.
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Immigrant, Attractive, Poor. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item. 1 Minor magic item.
Az-Adar Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears his blonde hair up. His eyes are a pleasant hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and to reunite with his old friends
Ideals: Athletic. Bonds: Adventurer, Nature, Religious, Guardian. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 63 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Violet garnet (400 gp). Hematite (13 gp). Emerald (500 gp). Black pearl (400 gp). Alexandrite (400 gp). Peridot (50 gp). White opal (500 gp). Chalcedony (50 gp). Eye agate (13 gp). Chrysoprase (50 gp). Deep green spinel (140 gp). Jasper (50 gp). Onyx (50 gp).
Ishmoz Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his blonde hair down. His skin is flawless and his gray eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ishmoz has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. 1 Medium magic item.
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