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NPC Generator

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Advanced [show]


Mary Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Performer uniform. Her red hair is lengthy and is close to two feet long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is lazy and tries to find solutions quickly.

History: She was born several months after her father was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Performer. She now owns her own business.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Athletic, Impeccable. Flaws: Lazy. Bonds: Job, Military. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Mary Suithrasas, Female Half-Elf Druid 16
Medium (5'5") Half-Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)8 (-1) 15 (+2)16 (+3)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 800 pp. Onyx (50 gp). Citrine (50 gp). Moonstone (50 gp). Black pearl (1300 gp). Zircon (50 gp). Amber (160 gp). Moonstone (50 gp). Red-brown spinel (160 gp). Banded agate (9 gp). Chrysoberyl (160 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ahrim Talent, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His chestnut hair is unkempt and raggedy. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Sailor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Ahrim Talent, Male Tiefling Druid 16
Medium (5'2") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 126 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Medicine +8, Nature +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: This southern man sports brown clothing, slightly heavier than average wear. His clothes are grease stained in places. He wears a Stetson hat to cover his moderate length silver hair. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Thomas was born in the south. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To find somewhere to settle down; and he feels threatened by others

Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Thomas Copeland, Male Human Druid 15
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 44 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)14 (+2) 5 (-3)15 (+2)
Skills Acrobatics +6, Intimidation +7
Senses Passive Perception 7
Languages Common, Halfling, Terran
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Azurite (8 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Sard (20 gp). Alexandrite (700 gp). Jet (60 gp). Moss agate (8 gp). 1 Medium magic item.


Social Check DCs


Beloril Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. He wears his blonde hair up. His fierce amber eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses divination through singing.

History: Sold as a small child to a wizard, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Beloril abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Mentor, Adventurer, Family. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Beloril Gorunn, Male Dwarf Druid 15
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 104 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Deception +6, Medicine +8
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 7000 gp. Black pearl (600 gp). Rock crystal (30 gp). Chrysoberyl (160 gp). Banded agate (6 gp). Malachite (6 gp). Silver pearl (160 gp). Citrine (30 gp). Pink pearl (160 gp). Star rose quartz (30 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown costume with the symbols of strength on his torso. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is extraordinarily eccentric. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small plains village. His druidic abilities were realized during a raid on his village. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Sage

Voice: Whispers

Attributes [hide]

Oskar Frostbeard, Male Dwarf Druid 15
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 72 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Performance +7, Stealth +7
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 7000 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Jeweled electrum ring (6000 gp). A necklace of small pink pearls (2000 gp). A roughly beaten golden orb (110 gp). Jeweled gold crown (6000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved bone or ivory statuette (20 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Gold and topaz bottle stopper cork (1300 gp). Embroidered and bejeweled glove (1000 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his crossbow ready. He wears his hair in dreadlocks. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fibblestib is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a brothel owner, Fibblestib was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting, Disciplined, Justice. Bonds: Mentor. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Fibblestib Murnig, Male Gnome Druid 16
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 84 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)18 (+4) 8 (-1)16 (+3)
Skills Performance +8, Survival +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Abyssal, Goblin, Celestial
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A small bag of saffron. (100 gp). Silver comb with moonstones (400 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Dayereth Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his black hair in a flapper bob. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Optimist, Artistic, Justice. Flaws: Forgetful. Bonds: Adventurer. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Dayereth Jenkins, Male Half-Elf Druid 17
Medium (5'0") Half-Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 145 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 18 (+4)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +10, Perception +8
Senses Passive Perception 18
Languages Common, Elven, Gnome, Orc, Ignan
Attacks Melee +9 / 5d4+3, Ranged +10 / 5d4+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 3000 gp. Red spinel (150 gp). Violet garnet (1300 gp). Canary diamond (8000 gp). Amethyst (150 gp). Alexandrite (1300 gp). Onyx (50 gp). Rich purple corundum (1000 gp). Sardonyx (50 gp). Silver pearl (150 gp). Chalcedony (50 gp). 1 Medium magic item.


Social Check DCs

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