Tordek Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His red hair is greasy and uncared for. This brown eyed northerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.
History: Tordek was raised in a hard working conservative environment. When Tordek reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Flaws: Ugly, Selfish. Bonds: Job, Military, Family. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 19)
Armor Class 10
Hit Points 75 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 5d8-1, Ranged +6 / 5d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Gold and topaz bottle stopper cork (1200 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled electrum ring (3000 gp). Solid gold idol (200 gp). Jeweled electrum ring (3000 gp). Gold and topaz bottle stopper cork (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold and topaz bottle stopper cork (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Golden circlet with four aquamarines (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (2100 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver chalice with lapis lazuli gems (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Old masterpiece painting (2100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Windy Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She has a large brown mantle and cape that has been intricately interwoven into her yellow robe. She keeps her lavender fur in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She is used to getting what she wants. In part because she is a meticulous planner.
History: From birth she was tutored by a cruel and relentless mentor. When Windy reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally
Ideals: Gifted, Professionalism. Flaws: Insane. Bonds: Mentor, Military. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 135 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Sardonyx (30 gp). Deep green spinel (70 gp). Golden yellow topaz (200 gp). Rose (30 gp). Smoky quartz (30 gp). Golden yellow topaz (200 gp). Red garnet (70 gp). Rose (30 gp). Jade (70 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Carnelian (30 gp).
Tippletoe Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears blue leather gloves, a blue jacket, and tight pants. Her hair is auburn and curly. Her ears are large.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth she was tutored by a cruel and relentless mentor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by giants. Tippletoe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor, Religious. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 73 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 500 pp. Violet garnet (600 gp). Tiger eye turquoise (13 gp). Sard (80 gp). Freshwater pearl (13 gp). Iolite (80 gp). Tiger eye turquoise (13 gp). Violet garnet (600 gp). Chrysoprase (80 gp). Pink pearl (130 gp). Deep green spinel (130 gp). Obsidian (13 gp). Coral (130 gp). Emerald (1000 gp). Freshwater pearl (13 gp). Amber (130 gp). Freshwater pearl (13 gp). Silver pearl (130 gp). White pearl (130 gp). Carnelian (80 gp). Rich purple corundum (1000 gp). Obsidian (13 gp). Sard (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ralf Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. He has blue eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 19)
Armor Class 10
Hit Points 58 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +9 / 5d8+3, Ranged +6 / 5d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 5000 gp. Alexandrite (1000 gp). Jade (150 gp). Violet garnet (1000 gp). Emerald (1600 gp). Fiery yellow corundum (1600 gp). Rich purple corundum (1600 gp). 1 Medium magic item.
Lorm Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His broad hat is riddled with cuts and holes. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 74 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +11 / 5d4+5, Ranged +6 / 5d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 5000 gp. Azurite (6 gp). Fire opal (1400 gp). Carnelian (60 gp). Moonstone (60 gp). Silver pearl (160 gp). Blue-white diamond (5000 gp). Blue quartz (6 gp). Iolite (60 gp). Freshwater pearl (6 gp). Golden yellow topaz (1500 gp). Hematite (6 gp). Golden pearl (160 gp). Fire opal (1400 gp). Alexandrite (1500 gp).
Balimaar Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with writing.
History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Immigrant, Family. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 81 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan, Gnome
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 10000 gp. Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hadwisa Southey, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a grey tunic with blue highlights, and long tan pants that bunch up around her shoes. Her white hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: Hadwisa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry her sister to traveling adventurers; and wants to raise her children well
Ideals: Extrovert. Bonds: Adventurer, Rich, Religious, Family. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Deep green spinel (70 gp). Freshwater pearl (13 gp). Bloodstone (50 gp). Amber (70 gp). Eye agate (13 gp). Amethyst (70 gp). Star ruby (500 gp). Carnelian (50 gp). Alexandrite (900 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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