Nurkara Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her blue robe. She has black hair. She wears a mask on her face.
Personality: Cocky and sure of herself, she believes she is the best Painter born in the past three hundred years. She has all her life been fascinated with painting.
History: She was born in the north. She helped her father out around the business and became quite the natural. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and wants to open a new tavern
Ideals: Artistic. Bonds: Job, Immigrant, Adventurer. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 138 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Amethyst (40 gp). Fire opal (1100 gp). Coral (40 gp). Freshwater pearl (9 gp). Pink pearl (40 gp). Blue quartz (9 gp). Alexandrite (800 gp). 1 Medium magic item.
Synthrin Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her black robe and has her falchion always slung over her shoulder. She wears her silver crest up. She wears an eyepatch.
Personality: Her tongue was cut out and she uses sign language. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with lycanthropy at a very young age, Synthrin has worked very hard to control her curse. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love, Religious. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Emerald (1100 gp). Bloodstone (20 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Moss agate (5 gp). Red garnet (70 gp). Aquamarine (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Grom Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. His red hair is greasy and uncared for. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He left for the west, certain he would find work there.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 74 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 900 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver chalice with lapis lazuli gems (120 gp). Solid gold idol (400 gp). Gold and topaz bottle stopper cork (300 gp). Sapphire pendant on gold chain (500 gp). Jeweled electrum ring (3000 gp). A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold dragon comb with red garnet eye (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver comb with moonstones (300 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (1300 gp). Cloth of gold vestments (120 gp).
Eldeth Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. Her blonde hair is cut jaggedly and amateurishly. She has gleaming, smiling violet eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a necromancer, Eldeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She was granted psionic powers by her dying sister.
Motivation: To reunite with her absent mother; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 18)
Armor Class 9
Hit Points 165 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 19 (+4) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 5d6+0, Ranged +5 / 5d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. 1 Medium magic item.
Tana Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This woman tends to wear a large tan jacket, and sports empty pouches on her belt. Her hair is blonde, silky, and of moderate length. She has a dull look in her violet eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She is obsessed with a lost civilization.
History: Tana hails from a village terrorized by gnolls. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Tana was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She wants to meet her childhood hero.
Bonds: Attractive, Adventurer, Enemies, Mentor. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 146 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 20 (+5) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Terran, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 12000 gp.
Shifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His fur is cut close to his head. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Shifting hails from a village terrorized by drow. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and a deep hatred of drow
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Aquamarine (400 gp). Eye agate (10 gp). Blue quartz (10 gp). Aquamarine (400 gp). Hematite (10 gp). Golden yellow topaz (400 gp). Malachite (10 gp). Coral (70 gp). Zircon (20 gp). Jade (70 gp). Moonstone (20 gp). Freshwater pearl (10 gp). Hematite (10 gp). Sard (20 gp). Zircon (20 gp). Deep blue spinel (400 gp). White opal (1000 gp). Red spinel (70 gp). 1 Medium magic item.
Howard Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Merchant. His moppish black hair is in a traditional bowl cut. He has a dull look in his brown eyes.
Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 11th year, his parents were killed by a brigands raid, leaving Howard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 61 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
