Olunt Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this western man wears an entirely brown suit with blue socks and a vest with buckled shoes. His auburn hair is cut short. He has several tiny amber earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: When he was but 3 years old his parents immigrated from the west. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 95 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Halfling, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 500 pp. Azurite (6 gp). Iolite (20 gp). Black star sapphire (1400 gp). Rhodochrosite (6 gp). Star ruby (1400 gp). Zircon (20 gp). Sard (20 gp). Fiery yellow corundum (1400 gp). Chrysoprase (20 gp). Rhodochrosite (6 gp). Golden pearl (110 gp). Sard (20 gp). Sard (20 gp). Citrine (20 gp). Aquamarine (400 gp). Violet garnet (400 gp). Hematite (6 gp). 1 Medium magic item.
Calcitro Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His chestnut hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the east. Through the years after Calcitro was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Calcitro's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Justice, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 17)
Armor Class 10
Hit Points 71 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Aquan, Goblin
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Gold dragon comb with red garnet eye (1800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Gold and topaz bottle stopper cork (1800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). A roughly beaten golden orb (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Jeweled gold crown (2000 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Trey Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. His red hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Citrine (40 gp). Black pearl (200 gp). Sard (40 gp). 1 Medium magic item.
Ermina Barton, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she prefers to wear brown pants and tee shirts. Her hair is always cut to a buzz. She has gleaming, smiling gray eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Rich, Adventurer. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 129 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Jeweled electrum ring (8000 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Solid gold idol (400 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1200 gp). Jeweled gold crown (8000 gp). Solid gold idol (400 gp).
Beast Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He sports a flattop fur cut. His eyes, though not visible through his cowl, are copper.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Beast grew up listening to his mother's many stories. A gifted student he started as a Animal Trainer, but he got bored and became a Junk Dealer. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends.
Bonds: Family, Adventurer, Job, Nature. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 148 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Gold music box (4000 gp). Silver ewer (40 gp). Finely wrought small gold bracelet (40 gp). Silver chalice with lapis lazuli gems (170 gp). Cloth of gold vestments (170 gp). Sapphire pendant on gold chain (2500 gp). 1 Medium magic item. 1 Medium magic item.
Don Alby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long black beard, and similarly colored long hair. His hazel eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.
History: Don was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his brother to traveling adventurers; and he is not mentally stable, and does not behave rationally
Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Family. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 24 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Alexandrite (400 gp). Emerald (500 gp). Black star sapphire (500 gp). Alexandrite (400 gp). Rose (20 gp). Red garnet (160 gp). Golden pearl (160 gp). Amber (160 gp). Eye agate (9 gp). Hematite (9 gp). Star ruby (500 gp). Aquamarine (400 gp). Alexandrite (400 gp). 1 Medium magic item.
Paelias Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His silver hair is heavily combed to the left. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Paelias's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Paelias grew up listening to his father's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and an old rival family wants him found
Ideals: Impeccable, Gifted. Bonds: Adventurer, Family, Enemies. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 19)
Armor Class 12
Hit Points 98 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 5d8+0, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 16000 gp. Red-brown spinel (120 gp). White pearl (120 gp). Onyx (30 gp). Amber (120 gp). Eye agate (14 gp). Moss agate (14 gp). Rock crystal (30 gp). Pink pearl (120 gp). Chrysoprase (30 gp). Tiger eye turquoise (14 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!