Markosian Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple black robe with brown stripes complete with hood, and she perpetually has her falchion ready. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her gold unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her father raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting. Flaws: Disease, Sensitive. Bonds: Nature, Adventurer. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Draconic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Chalcedony (70 gp). Star ruby (900 gp). Star ruby (900 gp). Citrine (70 gp). Violet garnet (1500 gp). Fiery yellow corundum (900 gp). Rhodochrosite (5 gp). Amber (100 gp). Deep blue spinel (1500 gp). Smoky quartz (70 gp). Deep green spinel (100 gp). Jasper (70 gp). Deep blue spinel (1500 gp). Golden pearl (100 gp). Amethyst (100 gp).
Sannl Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown cloak and cross-gartered black stockings. She has no hair. Her violet eyes dart from person to person.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not believe in violence as a means to an end. She is a dedicated Miller but believes her peers are too gung-ho.
History: Sannl was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 89 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Star ruby (700 gp). Chrysoprase (20 gp). Moonstone (20 gp). Red spinel (130 gp). Pink pearl (130 gp). Tourmaline (130 gp). Violet garnet (1400 gp). Violet garnet (1400 gp). Hematite (16 gp). Alexandrite (1400 gp). 1 Medium magic item.
Theren Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is thinning but still full. His blue eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. He worked as a nervous Unemployed and found it very stressful. He inherited the family business which he has now maintained for 4 years.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 50 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Aquamarine (300 gp). Red garnet (40 gp). Smoky quartz (50 gp).
Akta Murder, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her dark red hair is slicked back into a classic pompadour. Her black eyes peer out from beneath her top black hat.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Akta hails from a village terrorized by orcs. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Akta's homeland. Akta decided to take the middle way and become a bodyguard. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and many orcs want her driven away
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Immigrant. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 113 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 5d6-2, Ranged +8 / 5d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. Large well-done wool tapestry (500 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Sapphire pendant on gold chain (2100 gp). 1 Major magic item.
Immeral Raethran, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a blue collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Shoemaker, Immeral learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Athletic. Flaws: Fearful, Impulsive. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 92 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 4000 gp. Amber (110 gp). Deep blue spinel (900 gp). Iolite (30 gp). Citrine (30 gp). Freshwater pearl (11 gp). Moonstone (30 gp). Tiger eye turquoise (11 gp). Aquamarine (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ulblyn Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is typically in his Healer uniform. He has auburn hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Flaws: Antagonistic. Bonds: Job, Rich, Nature, Adventurer. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 147 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 10000 gp. Chrysoberyl (90 gp). Blue sapphire (1600 gp). Rock crystal (30 gp). Golden yellow topaz (300 gp). Onyx (30 gp). Fire opal (1600 gp). Malachite (16 gp). Violet garnet (300 gp). Rhodochrosite (16 gp). Blue star sapphire (1600 gp). Emerald (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Eva Abram, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not trust anyone and sleeps with one eye open.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She hasn't been sleeping well lately.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Fighting, Athletic. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 19)
Armor Class 14
Hit Points 76 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +10 / 5d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 7000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). An abacus with copper, silver and gold markers (100 gp). Gold dragon comb with red garnet eye (800 gp). Solid gold idol (500 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
