Jo Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild auburn hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a great chef.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 119 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. Blue quartz (5 gp). Deep blue spinel (400 gp). Carnelian (50 gp). Hematite (5 gp). Tiger eye turquoise (5 gp). Banded agate (5 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Amethyst (70 gp).
Aura Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is physically well-built. Her black fur is still thick. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: She loves telling others what to do and how they should feel about things. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Aura was raised in a hard working conservative environment. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has worked as a Banker like her mother before her.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Opinionated, Justice. Bonds: Attractive, Job, Religious. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. 1 Medium magic item.
Fenriz Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. His dark red hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise red.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Merchant mother left him crippled. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Fighting. Flaws: Antagonistic, Disease, Addict, Mundane. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 78 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Hematite (11 gp). Peridot (30 gp). Amber (80 gp). Violet garnet (400 gp). Onyx (30 gp). Aquamarine (400 gp). Rose (30 gp). Golden yellow topaz (400 gp). Jasper (30 gp). Coral (80 gp). Silver pearl (80 gp). Brown-green garnet (80 gp). Red garnet (80 gp). Obsidian (11 gp). Rose (30 gp). Jet (80 gp). Moonstone (30 gp). Iolite (30 gp). Chrysoprase (30 gp). Lapis lazuli (11 gp). Freshwater pearl (11 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Jet (80 gp).
Olunt Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is a Lycanthrope in disguise. His family was turned out during the war. He and his family wandered north to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Sensitive, PTSD. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 129 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (3000 gp). Solid gold idol (500 gp). Embroidered and bejeweled glove (3000 gp). Gold dragon comb with red garnet eye (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Finely wrought small gold bracelet (20 gp). A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Black velvet mask with numerous citrines (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). 1 Medium magic item.
Krimmon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the west. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: To be a Bellfounder again; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Terse. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 15)
Armor Class 11
Hit Points 95 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Goblin
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Red spinel (130 gp). Peridot (20 gp). Onyx (20 gp). Blue star sapphire (1300 gp). Freshwater pearl (6 gp). Sard (20 gp). Peridot (20 gp). Banded agate (6 gp). Black pearl (1600 gp). Jade (130 gp). Blue quartz (6 gp). Coral (130 gp). Black star sapphire (1300 gp). Deep blue spinel (1600 gp). Emerald (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His hair is always cut to a buzz. He has gleaming, smiling amber eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and to reunite with his old friends
Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Poor, Immigrant. Occupation: Ploughman
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 64 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Lapis lazuli (13 gp). Black pearl (1400 gp). Pink pearl (50 gp). Golden yellow topaz (1400 gp). Malachite (13 gp). White pearl (50 gp). Golden yellow topaz (1400 gp). Jasper (50 gp). Chalcedony (50 gp). Smoky quartz (50 gp). Banded agate (13 gp). Citrine (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Efferil Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. His black hair is braided into rings. He is baby faced.
Personality: He is mildly Elf supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Efferil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Flaws: Racist, Fearful, Depressed. Bonds: In love, Military. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 16)
Armor Class 9
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Fiery yellow corundum (600 gp). Silver pearl (130 gp). Carnelian (20 gp). Tiger eye turquoise (12 gp). Lapis lazuli (12 gp). Blue quartz (12 gp). Coral (130 gp). Moss agate (12 gp). Banded agate (12 gp). Sardonyx (20 gp). Alexandrite (1600 gp). Moonstone (20 gp). Moss agate (12 gp). Golden yellow topaz (1600 gp). Red garnet (130 gp). Coral (130 gp). Tourmaline (130 gp). Silver pearl (130 gp). Emerald (600 gp). Deep green spinel (130 gp). Bloodstone (20 gp). Star rose quartz (20 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!