Tawna Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a moderate pudge and is not very fit. Her head has been shaved. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Prone to second guessing herself, she comes off as nervous. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her brother's freedom.
Motivation: An old rival family wants her found.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Dyer
Voice: French accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 69 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Canary diamond (6000 gp). Golden yellow topaz (500 gp). Sard (30 gp). Chalcedony (30 gp). Azurite (11 gp). 1 Medium magic item.
Veloptima Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and carries kukris. She has dyed her greying silver hair a little too much giving a sharp silver color. Her brown eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She misses her home and complains about the freezing weather, even in summer.
History: Born in the west her family was never financially stable. A freak accident while working with her Sculptor mother left her crippled. She left for the west, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 80 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Undercommon, Auran
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. 1 Medium magic item.
Halimath Aloro, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Nature, Religious. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 78 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 12000 gp. Violet garnet (1500 gp). Lapis lazuli (10 gp). Citrine (30 gp). Pink pearl (160 gp). Moss agate (10 gp). Malachite (10 gp). Brown-green garnet (160 gp). Onyx (30 gp). Golden yellow topaz (1500 gp). Amethyst (160 gp). Chrysoberyl (160 gp). Deep blue spinel (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Horhog Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His auburn hair is thinning but still full. He has several tiny emerald earrings on each ear.
Personality: Horhog speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Impeccable. Bonds: Rich, Job, Immigrant, Has a crush. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 19)
Armor Class 12
Hit Points 132 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Halfling, Undercommon
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 22000 gp. Blue sapphire (1000 gp). Amber (90 gp). Alexandrite (400 gp). Fire opal (1000 gp). Black pearl (400 gp). Fiery yellow corundum (1000 gp). Deep blue spinel (400 gp). Obsidian (16 gp). Tiger eye turquoise (16 gp). Star rose quartz (20 gp). Star ruby (1000 gp). Blue star sapphire (1000 gp). Bloodstone (20 gp). Jasper (20 gp). Rich purple corundum (1000 gp). Chrysoprase (20 gp). Citrine (20 gp). Black pearl (400 gp). Banded agate (16 gp). Banded agate (16 gp). Coral (90 gp). Tiger eye turquoise (16 gp). Jasper (20 gp). Malachite (16 gp). Aquamarine (400 gp). Jasper (20 gp). 1 Medium magic item.
Agatha Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a long, yellow cloak. She is an epitome of beauty. Her hair is long and blonde with streaks of silver, and is pulled back with small yellow clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a habit of throwing herself into exceedingly dangerous situations.
History: She is a Jackalwere in disguise. Agatha was born on a far western forest where she grew up under the tutelage of her father, an expert Courier. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and wants to work out more often
Ideals: Optimist, Athletic. Flaws: Impulsive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Courier
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 103 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1200 pp. Deep blue spinel (600 gp). Amber (140 gp). Obsidian (6 gp). Alexandrite (600 gp). Malachite (6 gp). 1 Medium magic item. 1 Medium magic item.
Blossom Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a fancy white dress. She wears a colorful flower in her red hair. Her eyes are violet.
Personality: She dislikes all the random violence that takes place in the north. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Blossom was born in the north. At a young age she loved to build and create. Her parents enrolled her in a Druid school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying brother.
Motivation: Wants to work out more often; and to end her boredom
Ideals: Athletic, Pacifist, Persistence, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 107 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold and topaz bottle stopper cork (1700 gp). Jeweled electrum ring (7000 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Jeweled electrum ring (7000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item. 1 Medium magic item.
Shedinn Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green coat over a black low-cut shirt, and a deerstalker hat upon his head. His silver crest is thinning but still full. He has a tattooed face.
Personality: He is a Server first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Server.
Motivation: To be a Locksmith again.
Bonds: Attractive, Job, Family, Slave, Nature. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 11
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Banded agate (9 gp). Tourmaline (140 gp). Freshwater pearl (9 gp). Moss agate (9 gp). Tourmaline (140 gp). Fiery yellow corundum (1100 gp). Golden yellow topaz (1300 gp). Amber (140 gp). Carnelian (80 gp). Chrysoberyl (140 gp). Moss agate (9 gp). Moss agate (9 gp). Rich purple corundum (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
