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NPC Generator

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Advanced [show]


Three Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His orange fur is greasy and uncared for. His eyes are blue and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: Three was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying brother.

Motivation: To unite with his brother.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Three Prim Posies, Male Tabaxi Barbarian 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 86 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills History +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 180 pp. Red garnet (90 gp). Violet garnet (600 gp). Lapis lazuli (16 gp). Azurite (16 gp). Blue quartz (16 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Vance, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a grey costume with the symbols of death on her torso. She is an epitome of beauty. Her silver hair is still thick. Her blue eyes lackadaisically let the world flow into them.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: The child of a Dyer, who enjoyed hunting, Herleva was taken on many hunting expeditions. Her homeland was ravaged by war and she spent much of her life rebuilding it. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Herleva never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She is terrified, and will act out of fear.

Ideals: Persistence. Flaws: Fearful, PTSD. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Herleva Vance, Female Human Druid 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 11 (+0)7 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. Amethyst (50 gp).


Social Check DCs


Ogg Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Animal Trainer. His auburn hair is braided into rings. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 11th year, his parents were killed by a giants raid, leaving Ogg alone in the world. After a stint in an orphanage, he was adopted. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against giants; and to clean up the streets

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Guardian. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Ogg Home, Male Half-Orc Wizard 16
Medium (6'3") Half-Orc, Lawful Evil (CR 16)
Armor Class 12
Hit Points 65 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +7, Survival +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 3000 gp. Moonstone (60 gp). Chrysoberyl (90 gp). Moss agate (7 gp). Aquamarine (200 gp). Fire opal (1300 gp). Amber (90 gp). Red-brown spinel (90 gp). Moss agate (7 gp). Tourmaline (90 gp). Jasper (60 gp). Violet garnet (200 gp). Sardonyx (60 gp). Obsidian (7 gp). Obsidian (7 gp). Iolite (60 gp). Coral (90 gp).


Social Check DCs


Mugrunden Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He has moderate length rusty crest. His gold eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Mugrunden was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Mercenary again; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Mugrunden Imbixtellrhyst, Male Dragonborn Warrior 4
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 7 (-2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 21000 sp.


Social Check DCs


Sun Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His fur is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the south. He uses divination through singing.

History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Fighting, Pacifist, Gifted. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Sun Fang, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lamlis Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He has a moderate pudge and is not very fit. He wears a feathered hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Insane. Bonds: Criminal record, Rich, Immigrant. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Lamlis Casilltenirra, Male Elf Warrior 1
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Oriff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a hunchback. She wears her auburn hair down. Her eyes are likewise gray.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was a soldier and died while she was still young. Oriff was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Immigrant, Military. Occupation: Carter

Voice: Stutters

Attributes [hide]

Oriff Helcral, Female Dwarf Ranger 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 gp. Jade (40 gp).


Social Check DCs


Einkil Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. His silver hair is drawn into a tight pony tail with a rose scrunchie. His half smiles and blue eyes are beguiling and draw you in.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Slave, Family. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Einkil Silveraxe, Male Dwarf Rogue 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)15 (+2) 18 (+4)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ermina Gresham, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears silk and lounges about seductively. Her brown hair is well kept. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Ermina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ermina's mother didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC; and retire the richest woman in the north

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Attractive. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Gresham, Female Human Cleric 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 2000 sp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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