Odorr Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in a small plains village. A gifted student he started as a Shoemaker, but he got bored and became a Sculptor. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Sabotage a competitor; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Optimist. Bonds: Nature, Job. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 2)
Armor Class 7
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 4 (-3) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged -1 / 1d6-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 50 gp.
Ellywick Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her long brown hair reaches down to her waist. Her eyes are amber and she is always smoking a pipe.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: From birth she was tutored by a cruel and relentless mentor. She struck it rich when she found rare goods in large quantities. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Halimath Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man has a large tan mantle and cape that has been intricately interwoven into his grey robe. He is muscular with a powerful set of arms. He is bald on top and has large black tufts of hair around his ears. His thin eyebrows rest above his beady brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Farmer
Voice: German accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 220 gp. 1 Silk rope.
Left-Handed Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her whole body is exceptionally muscular. She sports a flattop fur cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of southern immigrants she idolized her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Immigrant, In love. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 18 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Celestial, Gnoll, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Emmeline Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. She sports a flattop hair cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She enjoys reading and quiet.
History: Sold as a small child to a necromancer, Emmeline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emmeline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Addict. Bonds: Poor, Mentor. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 9)
Armor Class 9
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 60 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Embroidered and bejeweled glove (2000 gp). Sapphire pendant on gold chain (800 gp). Large well-done wool tapestry (300 gp).
Spear Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. His fur is greying and his face has many wrinkles. His eyes are yellow and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Spear does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Spear was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Spear and his spouse have recently divorced.
Motivation: He loathes his own lifestyle.
Flaws: Antagonistic, Depressed. Bonds: Attractive, Poor, Military. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Violet garnet (1300 gp). Azurite (14 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His crest is short and gold. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.
History: The child of a Animal Trainer, who enjoyed hunting, Norkruuth was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norkruuth took refuge in the ruined castle and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Wants to open a new tavern; and half-orc compassion
Ideals: Fighting. Flaws: Impulsive, Insomniac, Racist. Bonds: Nature, Job. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item.
Adam Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His brown hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: Born in the east his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 150 gp.
Berrian Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His long chestnut hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Berrian was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well; and to prove his worth to the world
Ideals: Optimist, Persistence. Flaws: Emotional. Bonds: Attractive. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 11)
Armor Class 8
Hit Points 24 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
Possessions: 2800 gp.
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Their contribution stands as a beacon of hope for all adventurers!