Corkitron Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions; and he's attracted to the pc
Flaws: Ugly, Forgetful. Bonds: Poor, Has a crush, Religious. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 9 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gomory Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Ideals: Justice. Bonds: Adventurer, Attractive, Rich, Job. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Shautha Kendall, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with feathered hat. With wild white hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: While she acts the brute, she is far gentler than she would appear. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Shautha was left her mother's suit of armor and trained in its use and care. She has never given up on her painting dream.
Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army
Ideals: Fighting, Logical, Artistic. Bonds: Attractive, Military. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 sp.
Veloptima Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. She is portly but not overly obese. Her silver hair is smooth and relatively long. Her eyes are likewise green.
Personality: A skeptical and narcissistic woman, Veloptima's first love is herself. Her second love is also herself. She is harsh and unforgiving.
History: She was born in the north, but her parents moved at a very young age to the west. She helped her mother out around the business and became quite the natural. She has achieved small success as a Beggar.
Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp.
Tricking Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to cover his moderate length yellow fur. His eyes are a pleasant yellow.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born to a pair of adventurers, Tricking grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). After a long history of fighting, Tricking and his spouse have recently divorced.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Poor. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 9000 sp.
Tordrid Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a small hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Tordrid is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the north to a Sage, Tordrid learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Sage soon after.
Motivation: To be a Actor again; and to reunite with her absent mother
Flaws: Insomniac. Bonds: Poor, Job, Family, Attractive. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 89 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran, Abyssal, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 90 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).
Rimple Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy golden beard and wild golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Fletcher and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Family. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Chrysoberyl (110 gp). Malachite (12 gp). Red spinel (110 gp). Coral (110 gp).
Nora Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is dressed in earthy colors with a grey and yellow handkerchief worn on her left side. Her hair is blonde and curly. Her ears are large.
Personality: Nora is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their daughter. She worked as a Barber, and she later adopted a second daughter.
Motivation: She loathes her own lifestyle.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant, Family. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 290 gp.
Azaki Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. He is physically well-built. With a patchy golden beard and wild golden hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: When he was but 8 years old his parents immigrated from the east. He worked as a nervous Navigator and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and wants to open a new tavern
Flaws: Emotional. Bonds: Has a crush, Immigrant, Job. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Druidic, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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