Merihim Still, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His purple hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a necromancer, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He became a Barkeep soon after.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Insane, Depressed. Bonds: Adventurer, Mentor, Job. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 20000 cp.
Morgran Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His long black hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 8 years old his parents immigrated from the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morgran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morgran. He now spends his time doing works of charity.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Fighting, Philantrophist. Bonds: Immigrant, Criminal record. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gillyd Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She has a moderate pudge and is not very fit. Her hair, while still mostly red, has prominent grey streaks. She has a dull look in her hazel eyes.
Personality: Gillyd speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in the east her family was never financially stable. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She used her abilities to trick people and travel the world for free.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Poor, In love. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 320 gp. Lapis lazuli (8 gp).
Kallista Passion, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blue hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are silver.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She believes the world needs to unite to get rid of giants once and for all.
History: Kallista was born in the west. At a young age she loved to build and create. Her mother took her hunting and taught her how to get in the mind of other creatures. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Nature, Criminal record. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 87 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 9000 sp. White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arha Wilberforce, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many violet ritualistic tattoos. She wears a white costume with the symbols of the sun god on her torso. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Arha was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Poor. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Williamina Wedgwood, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears baggy grey pantaloons and a tan scarf. Her moppish red hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will rave to anyone who will listen. She invites people to come help in her community garden.
History: The child of western immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Rich. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp. Rhodochrosite (14 gp).
Akra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" southern woman, she wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to hide her balding. Her red eyes peer out from beneath her wide-brimmed green hat.
Personality: Akra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Akra was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Akra was left her father's suit of armor and trained in its use and care. She has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg
Ideals: Extrovert. Bonds: Rich, Job, Military, Adventurer. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp.
Justin Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has brown hair. His eyes are a pleasant blue.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.
Motivation: He is greedy; and further expansion of business
Flaws: Antagonistic, Hedonist. Bonds: Rich, Nature, Job. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 8)
Armor Class 8
Hit Points 76 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 12000 sp. Golden yellow topaz (800 gp). Freshwater pearl (14 gp). Moss agate (14 gp).
Maiathah Raethran, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her black hair is drawn into a tight pony tail with a clover scrunchie. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She exudes charisma. She is a tour de force of persuasion. Animals are drawn to her, and she is able to talk to them.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Moss agate (10 gp).
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