Blossom Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is long and unkept. She wears crescent spectacles with a black brim.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Blossom studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cook work with an outfit from a few towns over. Cook work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Cook.
Motivation: A deep hatred of gnolls; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 38 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Ûggû Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Healer uniform. His hair is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Healer business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Criminal record, Family. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
Odo Elton, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western man wears a brown coat over a white low-cut shirt, and a broad hat upon his head. He wears a broad hat to cover his moderate length red hair. His hazel eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 5 years old his parents immigrated from the west. He helped his mother out around the business and became quite the natural. He has achieved small success as a Roofer.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic, Logical. Flaws: Cynical. Bonds: Immigrant, Job. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
Juliana Marley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her hair is chestnut and curly. She has a tattooed face.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To settle down with her crush; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Gifted. Bonds: Enemies, Has a crush, Adventurer, Military. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 100 sp.
Avice Ashley, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tight fitting grey shirt and pants. Her black hair is long and unkept. She wears large thick round spectacles.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to fit into much smaller and tighter spaces than normal.
History: Avice was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Doctor for hire.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 700 sp.
Duvamil Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many yellow ritualistic tattoos. She dresses well, typically a more casual-formal manner. Her silver hair is braided into rings. She has a dull look in her brown eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and balancing her hectic life and new dilettante responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, In love. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2900 sp.
Valanthe Fasharash, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and grey handkerchief worn on her left side. She has a slight overbite and is overall scrawny. She has styled her chestnut hair well, parting it to the left. Her blue eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She can't help but pocket interesting objects she comes across
History: Valanthe hails from a village terrorized by illithids. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valanthe took refuge in the large cave and found the beat up club and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by illithids. Valanthe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Many illithids want her driven away.
Ideals: Disciplined. Bonds: Criminal record, Enemies, Nature. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 5 (-3) | 11 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Gorga Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her moppish silver hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Slave Trader, her mother struggled to pay the bills. Her parents enrolled her in a Rogue school at a young age so that she could practice her druidic talents. After a long history of fighting, Gorga and her spouse have recently divorced.
Motivation: Balancing her hectic life and new Unemployed responsibilities is difficult; and further expansion of business
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Poor, Job. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 38 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
Hubert Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in a clean violet cloak covering his clean studded leather. He wears his black hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is a Jackalwere in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Disciplined, Fighting. Bonds: Poor, In love, Adventurer. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 15)
Armor Class 9
Hit Points 89 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 4000 gp. Malachite (7 gp). Red spinel (50 gp). Red garnet (50 gp). Violet garnet (1100 gp). Freshwater pearl (7 gp). Chrysoprase (20 gp). Chrysoprase (20 gp). Peridot (20 gp). Alexandrite (1100 gp). Star rose quartz (20 gp). Eye agate (7 gp). Brown-green garnet (50 gp). Moss agate (7 gp). Aquamarine (1100 gp). Aquamarine (1100 gp). Amethyst (50 gp). Rock crystal (20 gp). Jade (50 gp). Iolite (20 gp). Black star sapphire (1400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!